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  #71  
Old January 27th, 2010, 06:09 PM
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Default Re: Blood Red (closed - setting up)

I hate to say it, but there are a couple of issues with Themiskyra. Sprites for at least the Peryton rider, Onyx Maiden and national flag are wrong.
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  #72  
Old January 27th, 2010, 06:42 PM

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Default Re: Blood Red (closed - setting up)

If you `grep Bad bloodred.dm` you will find:

Code:
Bad File Name: /themiskyra/AmazonEmpireMod.tgaBad File Name: /themiskyra/Peryton1.tgaBad File Name: /themiskyra/Peryton2.tgaBad File Name: /themiskyra/Onyxmaid1.tgaBad File Name: /themiskyra/Onyxmaid2.tgaBad File Name: /themiskyra/Fairy1.tgaBad File Name: /themiskyra/Fairy2.tgaBad File Name: /themiskyra/lionrider1.tgaBad File Name: /themiskyra/lionrider2.tgaBad File Name: /themiskyra/caryatid1.tgaBad File Name: /themiskyra/caryatid2.tgaBad File Name: /themiskyra/fountain1.tgaBad File Name: /themiskyra/fountain2.tgaBad File Name: /themiskyra/daughter2.tgaBad File Name: /themiskyra/daughter1.tgaBad File Name: /themiskyra/Crowoman1.tgaBad File Name: /themiskyra/Crowoman2.tgaBad File Name: /themiskyra/storm1.tgaBad File Name: /themiskyra/storm2.tgaBad File Name: /themiskyra/waralc2.tgaBad File Name: /themiskyra/waralc1.tgaBad File Name: /Themiskyra/Themiskyra_banner.tga  "MA Themiskyra v1.32"
This is because these are case mismatches between the Themiskyra mod and the actual filenames. Running this mod on certain OSes this will still work, but anyone running *nix this will crash out missing the flag. If you are taking over this mod Gregstrom (which I highly encourage) you should fix this. I fixed it the first time (by hand), but missed it when you made balance changes. As this is a problem with a mod, not DMG, I will fix it in the next release. Kudos to Sombre whose mods never have this problem.
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  #73  
Old January 28th, 2010, 01:25 AM

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Default Re: Blood Red (closed - setting up)

Sorry to sound crabby, here is the latest perfect version... really this time it's perfect.
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  #74  
Old January 28th, 2010, 03:42 AM
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Default Re: Blood Red (closed - setting up)

Thanks for the explanation pyg, I thought I'd caught that in an earlier revision but apparently not.
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  #75  
Old January 28th, 2010, 08:43 AM

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Default Re: Blood Red (closed - setting up)

Pyg is a bit of a legend. Remember to shower him with sexy forum e-thanks.
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  #76  
Old January 30th, 2010, 12:58 PM
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Default Re: Blood Red (closed - setting up)

Alright, last call for any fixes to the mod. Game goes up tomorrow.
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  #77  
Old January 31st, 2010, 06:50 AM
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Default Re: Blood Red (closed - setting up)

Baalz, did we settle on a map?
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  #78  
Old January 31st, 2010, 12:51 PM
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Default Re: Blood Red (closed - setting up)

I was leaning towards Parganos, but remain open to any strong preferences.
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  #79  
Old January 31st, 2010, 08:54 PM
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Default Re: Blood Red (closed - setting up)

Game's up. I used Llama's fixed Parganos.

http://forum.shrapnelgames.com/showt...light=parganos
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  #80  
Old February 1st, 2010, 08:27 AM

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Default Re: Blood Red (uploading pretenders - 4/8)

When I sent in my pretender for Dwarves, I had the wrong mods enabled. So llamaserver said that I sent in a prender for Skaven.

I put the correct mod in and sent in the Dwarves again. So hopefully it won't cause a problem.
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