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January 30th, 2010, 11:38 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: design just ONE province
Conclave of wyrms (see balance mod for sprites)
1 D
1 W
1 F
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January 31st, 2010, 12:26 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: design just ONE province
Interesting.
But SemiRand uses map commands, no mod commands.
And I dont think there is a version for CBM.
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January 31st, 2010, 12:46 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: design just ONE province
A site with recruitable mooseknights, duh. Wasn't it obvious? Mooseknight poptype would be ideal. (To hire mooseknights you must prove yourself in mortal combat!)
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January 31st, 2010, 04:06 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: design just ONE province
Colonies of olms or cave drakes would seem logical. Or a tomb of forgotten horrors (othernesses or the like).
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January 31st, 2010, 06:21 AM
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BANNED USER
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Join Date: Feb 2007
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Re: design just ONE province
Quote:
Originally Posted by Squirrelloid
A site with recruitable mooseknights, duh. Wasn't it obvious? Mooseknight poptype would be ideal. (To hire mooseknights you must prove yourself in mortal combat!)
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I don't think there is a mooseknight poptype.
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January 31st, 2010, 07:23 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: design just ONE province
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by Squirrelloid
A site with recruitable mooseknights, duh. Wasn't it obvious? Mooseknight poptype would be ideal. (To hire mooseknights you must prove yourself in mortal combat!)
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I don't think there is a mooseknight poptype.
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Maybe there should be <.< >.>
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January 31st, 2010, 08:16 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
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Re: design just ONE province
#poptype 71
Troll King, Troll, War Troll & Troll Moose Knight
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February 1st, 2010, 01:53 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
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Re: design just ONE province
Only problem with the Moose Knights is that it would have be run on a NI map.
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May 27th, 2010, 12:11 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: design just ONE province
OK the SRAND games on my server
http://www.dom3minions.com/HostedGames.htm
have gotten popular again. And the Faerun map has always been popular for its special provinces. But both have some limited play if there is no variation.
So I am back to asking that everyone create ONE province. Build it around a particular magic site maybe. Name the province, choose its population, its sites, its defenders, its gains and its dangers. This is not modding (not making new things). Use any sites, population, structures, units, equipment that is already in the game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 28th, 2010, 04:15 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
Posts: 436
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Re: design just ONE province
Hi Gandalf, I have recently added some predefined provinces in my map randomizer at http://dominions.realites.org, you can use them if you wish :
Quote:
-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#land XXX -- province by Jack Trowell
#landname "TrollHeim"
#population 6450
#poptype 71 -- Troll King, Troll, War Troll & Troll Moose Knight
#commander "Troll King"
#comname "High King Bronarh"
#additem "Earth Boots"
#bodyguards 5 "War Troll"
#units 10 "War Troll"
#units 5 "Troll Moose Knight"
#commander "Troll King"
#units 20 "Troll"
#commander "Troll King"
#units 20 "Troll"
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Quote:
-------------------------------------------------------
-- Required terrain type(s) :
-- mountain (16)
-------------------------------------------------------
#land XXX -- province by Jack Trowell
#landname "Land of the Cyclops King"
#population 1984
#poptype 67 -- former subjets of the cyclops
#commander "Cyclops"
#clearmagic
#additem "Midget Masher"
#additem "Hydra Skin Armor"
#additem "Girdle of Might"
#additem "Amulet of Antimagic"
#knownfeature "Gold Mine"
#knownfeature "Iron Mine"
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Quote:
-------------------------------------------------------
-- Required terrain type(s) :
-- farm (256)
-- edgemount (4194304)
-------------------------------------------------------
#land XXX -- province by Jack Trowell
#landname "Peaceful Valley"
#population 11250
#poptype 76 -- Hoburgs
#commander "Hoburg Priest"
#units 20 "Hoburg Militia"
#units 20 "Mechanical Man"
#commander "Horticulturist"
#units 10 "Hoburg Militia"
#units 20 "Clockwork Horror"
#commander "Horticulturist"
#units 10 "Hoburg Militia"
#units 20 "Clockwork Horror"
#commander "Horticulturist"
#units 10 "Hoburg Militia"
#units 20 "Clockwork Horror"
#feature "The Grey Tower of Nexus"
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Quote:
-------------------------------------------------------
-- Required terrain type(s) :
-- any land province
-------------------------------------------------------
#land XXX -- province by Jack Trowell
#landname "Land of the Asmegs"
#population 3514
#poptype 69 -- recruit Asmegs & Asmeg Jarl
#commander "Asmeg Jarl"
#units 15 "Asmeg"
#commander "Asmeg Jarl"
#units 15 "Asmeg"
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