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  #41  
Old May 23rd, 2010, 05:31 AM
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Default Re: looking for suggestions on crosspath summons

I'm thinking a giant worm of some sort would be cool. Size 6 with swallow attack and stealth(travels underground), seige bonus, mindless.

Could be NE ND or NW i guess.

Could make for more interesting stealthy raiding parties.
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  #42  
Old May 24th, 2010, 08:14 AM
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Default Re: looking for suggestions on crosspath summons

I like that idea a lot actually. But how would u go about a shallow attack. You mean a 999 dmg hit ?

Nature/Death has plenty of stuff, i think nature/water would be good since its really lacking apart from stupid bog beasts and good kyanites.

Would it be commander or not ?
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  #43  
Old May 24th, 2010, 09:45 AM
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Default Re: looking for suggestions on crosspath summons

These guys could also have the Flying tag, so they can tunnel below fortress walls and appear on the inside immediatly.

?
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  #44  
Old May 24th, 2010, 11:31 AM
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Default Re: looking for suggestions on crosspath summons

Some update.

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  #45  
Old May 24th, 2010, 04:52 PM
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Default Re: looking for suggestions on crosspath summons

Quote:
Originally Posted by Ragnarok-X View Post
I like that idea a lot actually. But how would u go about a shallow attack. You mean a 999 dmg hit ?

Nature/Death has plenty of stuff, i think nature/water would be good since its really lacking apart from stupid bog beasts and good kyanites.

Would it be commander or not ?
swallow is a weapon already in game, i used it on one of my monsters.
speaking about the giant worm, i made this sprites sometimes ago for one of my mods, maybe they can be useful, even if they are pretty rough.
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Emo worm's summons
Prydain, deathborn kingdom
Nameless city expansion pack feat. swan's herd
Venexia, the most serene republic
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  #46  
Old May 24th, 2010, 05:56 PM
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Default Re: looking for suggestions on crosspath summons

I decided to the mudcrawler after your suggestion. I tried doing a different sprite, with the worm striking from below (not showing the bottom half since its underground) but it didnt look any good when it moved. Then i tried to make the sprite have 2 parts, like the front of the sprite has the upper worm looking from below, then his body vanishes into the ground and at the end of the sprite the tail is looking from the ground. Both didnt work out when it moved though.
Now its more like a olm or wyrm but its okay. The body could be a bit more massive though.

I found a weapon called Devour, not Swallow (i think). It has AoE 1 (great) and does twice as much damage if the target is smaller. Im combat it did 40-50 damage each if it hit a square with 3 humans in it. Just GREAT.


#newmonster 2107
#spr1 "./new/Mudcrawler1.tga"
#spr2 "./new/Mudcrawler2.tga"
#name "Mudcrawler"
#descr "Kindred to see serpents and olms, these large worms lack wisdom but have superior strength. Diggin from below, they can appear anywhere, devouring potential targets whole, but can as well travel stealthy, expanding their routes underground. They can easily devour smaller creatures whole and are also said to destroy fortifications with ease. Living mostly underground has made their skin tough and only considerable force can even scratch their thick hide."
#hp 86
#size 5
#prot 16
#mor 12
#mr 13
#enc 4
#str 28
#att 16
#def 16
#prec 8
#mapmove 3
#ap 6
#weapon 505
#weapon 322
#startage 80
#maxage 120
#flying
#amphibian
#darkvision 75
#stealthy 15
#siegebonus 30
#end


This guy is real fun. I added two spells for him. One is a stock summon that calls one of these beasts into your province for 6 water gems. The other one has higher requirements but its a far summon which calls 3 Crawlers. Its great and it so fits with the units description.
The stealth is good as well. Its one thing when a buddy is hiding 30 satyrs in his army, its another thing when even only 2 of these guys suddendly pop up in combat



Now, what do you think, should it have flying (presenting the sudden tunneling) or not ?
In addition, this guy needs a better name. Anyone ? I would like to credit it to you, so, if you can think up some good name that has a reference to your nick, suggest it !
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  #47  
Old May 25th, 2010, 12:01 PM
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Default Re: looking for suggestions on crosspath summons

Any suggestions on AIR/FIRE ?
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  #48  
Old May 25th, 2010, 06:37 PM
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Default Re: looking for suggestions on crosspath summons

well fire bird is too obvious so...
1)a flamethrower soldier
2)a 2shape unit..> a 1hp with low stat unit which looks like mist that burns when hitted
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Emo worm's summons
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Venexia, the most serene republic
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  #49  
Old May 26th, 2010, 09:22 AM
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Default Re: looking for suggestions on crosspath summons

Im jumping in late but a swallowing worm makes be think of two movies.
DUNE
TREMORS
maybe there is something out there on those that we can use

And since the images are mostly just for combat you might even get away with a dirt line for sprite one to simulate tunneling, and a head coming out of the ground biting for sprite two (combat sprite). Not the whole worm. Can it be given a big combat move to simulate the underground attack thing. Im not sure if flying has other factors you wouldnt want, such as not working in storms. But then again the water attacks use fly to simulate swimming so it might be the best available.

Last edited by Gandalf Parker; May 26th, 2010 at 09:30 AM..
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  #50  
Old May 26th, 2010, 08:58 PM
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Default Re: looking for suggestions on crosspath summons

Quote:
Originally Posted by Ragnarok-X View Post
I decided to the mudcrawler after your suggestion...
Vey nice you took up on the idea. I think it should be blind rather than having darkvision. And I don't know about flying, it feels wrong somehow even if it acheives the right effect. The remote spell is a great idea. I was imagining a more larvae like white thingy but your sprite works well enough.

I don't have a better name at the moment, but how about doing a flying spaghetti monster pretender? (check my sig)
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