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June 10th, 2010, 06:07 AM
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Corporal
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Join Date: Jul 2008
Location: Woodland, CA
Posts: 103
Thanks: 0
Thanked 3 Times in 3 Posts
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Re: Mendeha
Quote:
Originally Posted by Gregstrom
They are. Also: Mandeha darkness is unusual in that it isn't dispelled by Solar Brilliance, and in fact appears to prevent Solar Brilliance being cast.
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Are you sure about this, I have seen it dispelled although that might have been due to "forbidden light" or what the +2f2s artifact is called.
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June 10th, 2010, 05:32 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Mendeha
I *was* sure about it... Forbidden Light would be okay to overwrite it - I think the Solar Brilliance thing is to fit in with the flavour text. Come to think of it, it'd be sensible if the same effect applied in cave fortresses.
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June 18th, 2010, 08:09 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Mendeha
Quote:
Originally Posted by lch
You could say that Mandela is turning the world around him black, but then you're probably going to get strange looks. Especially when you're asking for possible counters to that afterwards.
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The easiest counter for a Mandela daemon army is to throw Mandela in jail, which has a similar effect as banishing someone to Kokytos or Inferno. Only problem is that later on, when he gets out of his imprisonment, he will have be in HoF and is likely to become a president and then your nation's bound to be changed in ways you won't like!
In other words, the only way to defeat a Mandela is to win before he gets out of jail!
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June 26th, 2010, 01:03 AM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
Thanks: 126
Thanked 4 Times in 3 Posts
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Re: Mendeha
"By decreasing attack and defense, it slows combat down,"
-that's not very clear. Decreasing attack slows fight down, but decreasing defense definitely should speed up.
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June 26th, 2010, 11:44 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mendeha
Well it was a fairly long post.
I should really say it increases the importances the importance of the DRN, decreases the importance of thugs, increases the importance of chaff, increases the importance of spellcasting, GREATLY increases the importance of undead, demons, etc.
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June 27th, 2010, 10:14 AM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Mendeha
Darkness decreases the difference between elite and normal troops.
14 -> 7
10 -> 5
Difference falls from 4 to 2, making it much more manageable. Thus superior numbers trumps quality in darkness.
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June 27th, 2010, 10:51 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Mendeha
True, but protection and strength don't change.
And most thugs rely on protection, magical defenses and area effect attacks.
So elite troops get weaker, but heavies stay strong and many thugs aren't really affected.
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June 27th, 2010, 12:54 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Mendeha
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
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June 28th, 2010, 12:09 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Mendeha
Why? Demons can see in the dark. Banefire only shows to darkvision =)
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June 28th, 2010, 08:10 AM
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Corporal
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Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
Thanked 0 Times in 0 Posts
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Re: Mendeha
Quote:
Originally Posted by Kheldron
Fire brand, demon whip, unquenched sword, flambeau, sword of justice, infernal sword and flame helmet should all give darkvision 25 or 50 imho
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Only for melee purposes and for your opponents as well, then.
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