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  #391  
Old December 6th, 2010, 06:23 PM

Dimaz Dimaz is offline
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Corwin, you're mistaken. The loss count for Jotun 1/5 108/113 and for Van 0/13 0/95 0/12. Also, despite recent economical crisis in our Empire, new squad of Sea Trolls led buy their King decided to join out forces this turn. You like Sea Kings Corwin, do you?
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  #392  
Old December 7th, 2010, 05:58 AM
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Corwin Corwin is offline
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

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Originally Posted by Dimaz View Post
Corwin, you're mistaken. The loss count for Jotun 1/5 108/113 and for Van 0/13 0/95 0/12. Also, despite recent economical crisis in our Empire, new squad of Sea Trolls led buy their King decided to join out forces this turn. You like Sea Kings Corwin, do you?
Ooops, you are right, I was clearly mistaken. 0 losses, hmm? Very impressive.
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  #393  
Old December 7th, 2010, 10:57 AM

Executor Executor is offline
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

24 hour delay please.
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  #394  
Old December 7th, 2010, 04:16 PM
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Corwin Corwin is offline
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

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24 hour delay please.
Uh oh. I better brace myself for a hell of a firework coming from Ermor next turn.

Ok, 24 hours added to hosting.
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  #395  
Old December 8th, 2010, 02:30 AM
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Lingchih Lingchih is offline
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Well, the remaining TC swamp castles are just that... swamps. Poor castles, poor income, not very defensible. I am only retreating there cause it's the last place we have to go to. Of course, they are full of Tarts, which can be a blessing or a curse. The swamp castles seemed a good place to keep the Tarts in, since they can't cause much damage there really. And I guess they can defend them, though that Damn Frigging Van's Last Army could probably do some damage even there. It's truly one of the more impressive armies I have seen in my years of playing Dominions.

I guess my best defense is those provs are not worth a crap, so why would anyone want them?
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Last edited by Lingchih; December 8th, 2010 at 02:38 AM..
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  #396  
Old December 9th, 2010, 12:17 AM

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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Ahh, almost done with my turn, I think this was the longest turn in Dominions for me actually.

Heh, I've just noticed those azure mages kicking your ars again Corwin, Djin was lucky he almost escaped last turn, but the angel, not so much.
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  #397  
Old December 9th, 2010, 01:17 AM

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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Well, seriously, I expected a little more.
I had a feeling you'd try to knock out forts in construction however every airborn thug and SC I have were either occupied or crazy atm.

I'm not sure what happened to that specter either, he was set to sneak, he shouldn't have been attacked.

(sigh) As for that large battle, 50ish mages, a communion of 16 slaves, every possible spell in the game and the AI choses to cast *Just banishment...
If this is how every battle is going to turn out I might as well forfeit as this is bullcrap dude.

EDIT: This really doesn't make sense to me. It's a communion of 16 slaves, that's +4power, that's 5S5D for every theurg and the spells they cast are banishment and paralyze??? How about enslave mind, soul slay, WITHER BONES?????????

Last edited by Executor; December 9th, 2010 at 01:38 AM..
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  #398  
Old December 9th, 2010, 02:22 AM
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Get it together man. You know how Dom works. You get your five casts, and then who knows what the hell they will do.
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  #399  
Old December 9th, 2010, 08:29 AM
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Corwin Corwin is offline
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Quote:
Originally Posted by Executor View Post
Well, seriously, I expected a little more.
I had a feeling you'd try to knock out forts in construction however every airborn thug and SC I have were either occupied or crazy atm.

I'm not sure what happened to that specter either, he was set to sneak, he shouldn't have been attacked.

(sigh) As for that large battle, 50ish mages, a communion of 16 slaves, every possible spell in the game and the AI choses to cast *Just banishment...
If this is how every battle is going to turn out I might as well forfeit as this is bullcrap dude.

EDIT: This really doesn't make sense to me. It's a communion of 16 slaves, that's +4power, that's 5S5D for every theurg and the spells they cast are banishment and paralyze??? How about enslave mind, soul slay, WITHER BONES?????????
Sorry about AI screwing your planning Executior. I know how frustrating it can be.

About your mages - they did cast quite a few soul slays through the entire battle, didn't they? But even if they would cast many more of it, it would be useless - you can't realistically soulslay MR27 SCs, and I've made sure mine have MR at that level before going to battle with your huge communion. Perhaps that's why they've tried paralyze instead - less mana, slightly higher chances for success, comparable to next to zero chances of soulslay.

Overall I have to agree with Ling - each of us got 5 spell castings to inflict maximum pain on the opponent and set up battle-wise enchantments, after that it's up to AI, which is mediocre at best. If you wanted some wither bones you would have to script them. Not sure why AI haven't used them - perhaps it has decided that it would hurt your much more numerous and weaker undeads, who were in melee and mixed with my own, more then it would hurt me, due to targeting issues, and your darkness spell casted (which gave your mages horrible 2 prec).

Casting darkness in that battle was a mistake I think. Also it seems to me that you have underestimated my attacking army led by pretender and several tartarians - unless I am mistaken you've split your forces and sent large chunk of your army south to attack that BL castle, right? If this is the case, I think if you would keep it together your would very likely win this battle - it was a close call at the end. And all your communion would have survived.

On the positive (for you) side that battle was not an easy or painless victory for me - you've destroyed large part of my army including many powerful undeads, and you have feebleminded my titan pretender. You've also snitched my Djinn from me. That was a good move, if not for that I would have suffered 1/3 of the losses that I've suffered. Well done.

Anyway, this is just a beginning, more intense and larger battles are coming.
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  #400  
Old December 9th, 2010, 09:00 AM
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Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

By the way, if it of any consolation, I also have my own gripes with how my turn has been played. My sneaking was also screwed, like your own -I should've got that critical port province that I've cleared with ghost rider strike. Instead it is neutral. And you scout has called a bluff on my scout, regaining control of another province of yours. I should've script him to attack.

All in all I may have expected a bit more agressiveness from Ermor. But then again it was my call to declare war, and you only had brief time to react, according to our agreement. You must have chosen to concentrate on logistics and preparing your forces for strong retaliation strike. Well, given that vast majority of your empire is castled, and that you have very few vulnerable privinces, IMHO it is a very valid tactic. I expect you will strike hard at my exposed SCs and troops, not to mention major army engagements that are bound to happen in the next turn or two. And that skyrocjeting army graph of yours keeps growing, despite losing that battle.

This is going to be very brutal and interesting war...

Last edited by Corwin; December 9th, 2010 at 09:22 AM..
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