Greetings all – friends, old allies and opponents and many of you whom I haven't had a chance to meet yet.
I am coming back after more than a year long break from Dominions3. Back then I was feeling burned out after finishing 3 very long MP games. But recently to my own surprise I have been feeling an increasingly strong urge to come back to Dominions.
And here I thought I was free from Dominions addiction, at least until Dominions 4 would come out.
Anyway, it's good to be back. I've already joined a MP Dom3 game (on Quarter To Three forum). However I have enought time on my schedule for one more MP Dom3 game.
But it looks like here on this forum all current MP games seem to be either ongoing or in the process of being started all spots already taken.
I've waited for some time, but I wonder if perhaps I should consider starting a new MP game and see if there is enough interest among local players to get it on the road.
With few important exceptions I am very flexible about proposed rules for the game. Here are the some vague guidelines that I would like to propose for your consideration. Let me know if you would be interested in such game. Also any suggestions or comments about rules are most welcome. Especially about mods, since I've been mostly playing vanilla with few simple mods in the past, with some houserules fixing most glaring exploits, but I haven't used mods too much.
So here are some bullet points about potential rules and setup for the new game.
1. The proposed game is *veterans only*. This is the only rule that is none negotiable. Please only consider joining this game if you have strong MP Dom3 experience behind your back.
2. Only join if you have enough time for a long and deep MP game with challenging opponents. Please keep in mind that unless you are eliminated, the game might last 4+ months.
3. No early quiters. Even if you are losing the war please stick with your nation as long as you can before going AI.
4. Posting in character/Roleplaying when posting on the board is highly encouraged, although not necessary of course. From my personal experience some of the best Dom2 and Dom3 games I have played were those where people posted amazing AARs and tried to stay "in character". Although of course there will be no roleplaying nazi police in the game, so you don't have to do it if you don't like it.
5. Mod selection - open to suggestions. As I've said I've been away from Dom3 MP for a more than a year, and even before that I didn't use mods too much. Two mods that seem to be interesting and popular, and which maybe a good idea to use in this game (depending on how you guys feel about them) are CBM 1.6 and recent EndGameDiversity mod. However any comments, feedback and suggestions about these and other mods are highly appreciated.
6. Map, game settings - open to suggestions.
7. Number of players - open to suggestions. Not too few certainly, but perhaps not overly many, to speed up the game in these first 15-30 turns.
8. Hosting time - open to suggestions. I've been thinking about 24h hosting time for the first 20 or 30 turns, then switching to 48h hosting. But we could start with 48h, if 24h in the beginning will be too fast for some players.
9. Host type. I would prefer regular dedicated server if we can arrange one. But if not, PBEM Llamaserver would work too.
10. Nation selection. Personally I would prefer system where each player throws one nation into the hat, and then get one randomly assigned to him. I think it will stir things up a bit, forcing players to play with nations with which they may have not played too much in MP before. But we can do standard nation assignment, depending on players preferences.
11. Diplomacy. Now here is a tricky one. I am really torn on this. On one hand Machiavelli tactics, trade, alliances and backstabbing, propaganda wars and disinformation - are all parts of what can make some Dom3 MP games such fantastic experience. On the other hand - it can sometimes get out of control.
Perhaps we should consider choosing one of these types:
1. Normal diplomacy game
2. Normal diplomacy but no trading in gem, items, blood slaves.
3. No diplomacy or trading whatsoever.
4. Some other diplomacy model?...
Like I said I am torn on this issue. So what do you guys think? Which game type would you prefer and why? Or would you suggest something else? And is it a dealbreaker for you, or you don't care about it too much? (of course the last case doesn't mean that your opinion on this subject will be disregarded when choosing the game type, I am just testing waters here and gathering feedback)
12. Houserules. Totally open. Anything that makes game more fun or stops some cheese or exploitive tactics is welcome here. Any suggestions? Personally I've been thinking about prohibiting one or two overpowered globals (unless CBM 1.6 has taken care of it already, need to check it up)
Please let me know what you think.
Cheers,
Corwin
UPDATE: 7/10/2010 The players list is closed, game rules are finilized, the map has been created. The game will start as soon as pretenders are uploaded to llama server.
Final list of players and their nations(after assignment):
1. Baalz - Shinuyama
2. Aethyr - Ulm
3. Squirreloid - Pangeya
4. Dimaz - Vanheim
5. Fakeymcfake - Abyssia
6. Lingchih - Tien Chi
7. DrPraetorious - Jotunheim
8. PriestyMan(FL) - Machaka
9. Graeme Dice - C'tis
10. Ghoul31 - Agartha
11. Corwin - Pythium
12. Executor - Ermor
13. Iainuki - Bandar Log
Mods used - CBM1.6, EndgameDiversity mod 1.1
3 banned spells (Forge, Arcane Nexus, Astral Corruption)
Game Settings: MA, Magic 55. Graphs are on, HOF 15, renaming allowed.
Diplomacy and trading allowed.
Victory conditions - 1 VP for each capital, to win the game you need to get 50% of total VPs(rounded down) + 1.
Hosting - 24h for the first 10-30 turns, 48h later on.
Host - llama server
Map used - specially modified for our game Cradle of Dominion map
No chese stuff, which includes:
- Bogus orders
- lab filling
- suiciding mages/priests intentionally to turn them undead
- giving up without fight
Nation assigments is semi-random. Each player will submit one nation to the pool, and then each player will be randomly assigned a nation from that pool. Note that the are no limitations in the assigment process, so you can be assigned the nation you have picked, depending on the random dice. This is important to prevent players sumbitting weak nations to the pool, since there is a reasonable chance (1/n, where n number of players) that you will get your nation of choice.