1st mp game LA Ermor would just guarantee you would get killed quickly. Everybody know how strong it is, and everybody fears your dominion. First time mp player, so you would be struggling against some attacks. You should try Ashdod. It is considered overpowered. But not by a newbie player. And we have some other strong nations in the game.
Ps: I have some MP tips:
- First, use diplomacy. Try to speak to your opponents, if you see a player, send a message. And not a one word message. The more time you take in diplo, the more likely people are friendly to you. (Don't overdo it, one message each turn is more than enough). I don't trust players who don't react to diplo. (And you shouldn't trust them
). Haven't heard anything from me ever? And I have large armies next to your lands, expect a communications blackout
. Unless we have a NAP. I wouldn't break those. That is a wanker move.
- Second, look at the battle reports, adjust your tactics to the tactics your enemy uses. If he doesn't have any archers, skip the anti archery spells. If he constantly sends flanking units, put some strong blockers at the flanks and a quick attack rear in the middle. (So you could kill his commanders). Does he use fire closest with his archers? Put fliers with attack archers up front (Somebody was bragging that he used this against Baalz in a MP game, and it worked). Sure, it won't win all battles, but it could win some, or reduce your losses, or make it to expensive to continue attacking.
- Don't break NAP's. Unless the other guy casts a I WIN spell.
- Province defense is mostly useless. Always buy one. (So you get a battle report when somebody invades). But most of the times more than 1 is useless. (Not a true rule of course, 1 pd of monkey defense cannot stop a call of winds attack, but 5 can. But 1 pd of Jotunheim pd can easily kill a call of winds attack. But higher PD will be dangerous is you use normal armies. (The pd is to weak otherwise, so easy to kill, so you reach the 75% kills -> your army flees point. Really sucks if you use strong thugs).
- Scouts, use them. Important to at least see some enemy forces a few turns in advance, you know where your enemy has forts, temples etc.
- At war with an enemy but you cannot win? Go for max damage, over tax his lands, use raiders to take out temple's. Use scripting to take out his sacreds/mages.
- Keep your supply lines clear! An enemy doesn't have to totally kill all your units if your units have no place to retreat to. Mid game this can happen without you knowing it, if your opponent has access to teleport spells or flying/hidden thugs/units.
- Mid game: put domes on your important provinces. A flames from the sky on a undomed research province can be deadly. (And remember, while AI might cast one every once in a while, a MP player will casts not one but a dozen in one turn killing everything, never expect just one casting, always expect a lot). (Thanks goes to Dragonrider for allowing me to learn this trick.
).
And my final hint. The monkey demons are your friends. Trust us. Would we lie to you?