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November 3rd, 2002, 07:35 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
I just looked at "My Computer" under performance - it is usually at 80%-82% and when I only run the SE:IV Modder it drops to 35-45% depending on what things I edit.
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November 4th, 2002, 01:21 AM
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Private
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Join Date: Oct 2002
Posts: 45
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
When messing with tech areas, the app chokes if you try to create a tech area with a tech group that doesn't exist yet. Like if you're redesigning the whole tech tree from scratch, and have obviously deleted all the old techs to start fresh, and try to add a new tech, it won't let you. You have to go in and write up one tech area in a specific tech group by hand in a text editor and restart the app to get it to allow you to create techs with that group.
My suggestion is to allow the creation of tech Groups on the fly...
-Paladin
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November 4th, 2002, 01:53 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by PaladinX:
My suggestion is to allow the creation of tech Groups on the fly...
-Paladin
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Most definately the way it should work. Will fix this. :-)
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November 7th, 2002, 05:05 PM
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Corporal
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Join Date: Oct 2001
Posts: 99
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
quote: Originally posted by Lemmy:
uhm, i think i killed your program David
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Oops. I'm surprised uninstalling it doesn't work but yea it is stuck in a loop looking for that *BEGIN* in a non exixtant file. To fix it run regedit.exe and search for "SE4Viewer" and either just delete the entire key or change the /Settings/RootDir key to a valid directory.
edit->
this is the registry key name
HKEY_CURRENT_USER\Software\VB and VBA Program Settings\SE4Viewer DavidG,
I am having the same trouble, but this is on a network machine where my ability to use Regedit is disabled. Is there someway to have SE4Modder remove this Key automatically on uninstall?
CombatSquirrel
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November 8th, 2002, 04:50 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by CombatSquirrel:
I am having the same trouble, but this is on a network machine where my ability to use Regedit is disabled. Is there someway to have SE4Modder remove this Key automatically on uninstall?
CombatSquirrel
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Possibly but the easier solution I'm going to try is to simply make the program check registry values first. Unfortunatley this doesn't really help you untill I get the new Version done 
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November 8th, 2002, 04:56 AM
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Corporal
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Join Date: Oct 2001
Posts: 99
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Patience, then, is the answer for CombatSquirrel...
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November 10th, 2002, 03:28 AM
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Corporal
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Join Date: Oct 2001
Posts: 99
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG,
Under damage types for weapons, SEModder lists "Only Security Systems , "
That " , " is a killer... chokes the component file.
CombatSquirrel
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November 10th, 2002, 03:55 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by CombatSquirrel:
DavidG,
Under damage types for weapons, SEModder lists "Only Security Systems , "
That " , " is a killer... chokes the component file.
CombatSquirrel
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Oops. Amazing how one little character can mess up a program. 
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November 10th, 2002, 05:57 AM
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Corporal
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Join Date: Oct 2001
Posts: 99
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
By the way,
I really love this utility. I am using it more than straight text editing for data files. If you want my wishlist, though, it would be:
1) some string search feature under SE4Modder to allow you to go through components, facilities, vehicles, etc with a common denominator one by one (although you cleverly let us access the source files already),
2) feature to do a printout of the complete list of families, weapon families, and their associated components
3) feature to show the progression or current of "latest" components, facilities, etc under any particular tech level.
I would also like to be able to spit lightning bolts, too...
CombatSquirrel
[ November 10, 2002, 14:14: Message edited by: CombatSquirrel ]
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November 13th, 2002, 12:46 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
#1 is definatly on my to-do list. I know it's a pain finding specific thing in the list.
#2 Were you thinking just a list of all the item names in a certain family or a detail list.
I'm not really sure what you mean in #3. isn't this basically what you get when you view a tech? It shows you what each level will get you.
Let me know if you get that spiting lightning bolts thing working for you.
[ November 12, 2002, 22:49: Message edited by: DavidG ]
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