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December 24th, 2011, 04:04 PM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Tiny Cataclysm - Running
Can I have a 12-hour extension, please? Should be able to take my turn tonight.
Also, recent turns have been taking me a very long time. Can we extend the turn timer to 48, perhaps even 72 hours?
Thanks.
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December 24th, 2011, 04:17 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
Quote:
Originally Posted by Groundworm
Also, recent turns have been taking me a very long time. Can we extend the turn timer to 48, perhaps even 72 hours?
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Seconded.
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December 25th, 2011, 05:07 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Tiny Cataclysm - Running
Actually, at this point I don't think it much matters. I think Bullock is away for the holiday, which is why he didn't see my request for an extension and I staled for the 2nd turn in a row. By now, I've basically got nothing left.
I'm ready to declare tratorix the winner. I'm sorry I didn't put up a better fight.
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December 26th, 2011, 06:57 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
I saw your request on my smartphone and changed the timer asap.
I didn't answered on the forum cause it s boring to type on the phone but a timer 60h was set
it s obvious to me that tratorix has won this game.
And he can thx Groundworm for that : =p
For the little story when i broke all nap at a time i was planning to go against Pink!
Too bad it turns that way we could have made a very nice 1v1v1 with a strong black pink and cyan.
However i had much fun in this game and i can fight to the end if you guys also want to. Or declare now trato Winner.
as u want
Cheers
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December 26th, 2011, 10:02 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Tiny Cataclysm - Running
You did extend the turn timer? Thank you. I guess I missed the turn deadline anyway.
It's been a good game. Black put up a hell of a fight and, indeed, the two of us fighting each other allowed Pink to gain the upper hand.
Bullock, I have to ask: if you were intending to fight Pink, why did you break NAPs with everyone else at the same time? Do you not see how threatening that was? When you broke your NAP with me and Gray, you had the most provinces, near-highest research, lots of forts, and (I think) biggest army. This was before Pink started getting up all of his globals. So you were the greatest power in my mind, and you were right on my border. I probably should have contacted you to find out what your intentions to me were, but I felt very threatened by you breaking all NAPs. So much so that I stopped a very successful war against Gray, gave him back his territories, and allied with him to fight you.
Yeah, in retrospect, it wasn't the smartest move, but that's why I did it.
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December 27th, 2011, 12:00 AM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
We might as well call it, really. At this point I just have too big of a material advantage to lose, since I'm churning out at least 2 fully kitted Tartarians a turn, not to mention a ridiculous amount of mages and chaff. Honestly, Bullock did me two big favours in this game, one in drawing everyone's attention by canceling all his NAP's at once and another by refusing to die long enough for me to finish eating Green and Grey. GG all, was fun, hope to play you all again in a game where I don't catch a bunch of lucky breaks.
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December 27th, 2011, 06:14 AM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
I guess it s time to explain my previous decision.
I've broken all nap at the same time because all of you were already engaged in a war. By doing this way i was hoping, while you were all busy, not to be considered as a threat.Also, i was maybe a little overconfident... i had a lot of help in construction... Smith, both hammers and construction site ! i was constructing stuff for maybe 10% of the cost
also at that time i was first in most charts which didn't help on the overconfident thing.
I was planning to go against Pink who had just casted several powerful globals, but Cyan and gray decide otherwise.
Several turns after i tried to make peace with Cyan, but he wasn't willing to let me have back my cap. From there the victory of Pink was obvious and here it is.
Anyway this game allowed me to make a lot of experience with items & Invoc from which i ve learned much.
Should i close this game ? or you want to run few more turns ?
Anyway i hope to see you in a future game (to take my reveeeenge muahaha :devil:
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December 27th, 2011, 11:11 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Tiny Cataclysm - Running
You had a construction site!? I knew you had the Dwarven Hammer and Hammer of the Forge Lord, but a construction site too? No wonder you were fielding so many artifacts even after I crippled your gem production!
I'm fine with ending the game here- I agree that tratorix is the clear winner. I learned a great deal fighting against Bullock about what works and what doesn't, how to fight against SCs and thugs, and the importance of forts. I still have a lot to learn about how to field SCs of my own, but it was a good game and I improved my play somewhat.
Thanks for the game.
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December 27th, 2011, 04:34 PM
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Sergeant
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Join Date: Mar 2011
Posts: 294
Thanks: 7
Thanked 11 Times in 9 Posts
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Re: Tiny Cataclysm - Running
Yeah, might as well end it. No point in dragging out hour long turns when it's pretty much a forgone conclusion. Well fought guys.
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December 29th, 2011, 09:11 PM
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Lieutenant Colonel
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Join Date: Jun 2011
Location: Switzerland
Posts: 1,398
Thanks: 64
Thanked 30 Times in 27 Posts
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Re: Tiny Cataclysm - Running
Tratorix is the winner then !
Gratzz
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