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  #21  
Old August 14th, 2002, 06:47 PM

tesco samoa tesco samoa is offline
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Default Re: Map Designing Thread.

IT will be done today or tomorrow... Where do you want the map....??????

And when you say med---- do you want around 75 systems....
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  #22  
Old August 14th, 2002, 06:48 PM

tesco samoa tesco samoa is offline
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Default Re: Map Designing Thread.

or you could just set the starting points on planets with moons....
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  #23  
Old August 14th, 2002, 06:57 PM

spoon spoon is offline
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Default Re: Map Designing Thread.

Quote:
Originally posted by tesco samoa:
IT will be done today or tomorrow... Where do you want the map....??????

And when you say med---- do you want around 75 systems....
Great, you can post it to the PBW site so others can use it as well. Just post here when it's done, or email me. By medium size, I mean however many systems the game will make when you choose a medium galaxy. Around 70, I think.
Thanks again,
-Spoon

[ August 15, 2002, 18:32: Message edited by: spoon ]
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  #24  
Old August 15th, 2002, 12:58 AM

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Default Re: Map Designing Thread.

Interesting game map I made recently was one that I was messing around with and found in one or two systems I didn't put the incoming warp points. This made for some interesting missions since my fleets would 'appear' near an enemy planet and get promptly destroyed.

I'm building a multiplayer map called "hide and go seek" where the warp points are all one-way and confusing.

Anyways, it has always been my experiance that if enough people demand the same thing, MM will do it.
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  #25  
Old August 15th, 2002, 01:23 AM
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Default Re: Map Designing Thread.

Quote:
Originally posted by dogscoff:
In the very first game of SEIV I ever played, back in Version 1.00, I had a moon around my homeworld. Haven't ever seen it since. I guess that possibility got patched out. It could probably be modded though...
That's because in the normal game, only Huge planets can have moons. Before the "All Players Planets Same Size" feature came about, you could start on Huge planets. Turn that option off, and start a bunch of games. Eventually, you will have a HW with a moon.
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  #26  
Old August 15th, 2002, 07:12 PM

tesco samoa tesco samoa is offline
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Default Re: Map Designing Thread.

I have your email address on file now... Can you remove it or can an forum admin remove the email address.....
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  #27  
Old August 15th, 2002, 07:33 PM

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Default Re: Map Designing Thread.

heh yeah -- like the WP Ability Requirement.. We need our hyperspace, LOL, it adds a lotta validity to the Warp Point approach.
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  #28  
Old August 16th, 2002, 10:19 PM

tesco samoa tesco samoa is offline
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Default Re: Map Designing Thread.

The map is complete and sent...

My first map for some one in the game...
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  #29  
Old August 29th, 2002, 05:30 PM

tesco samoa tesco samoa is offline
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Default Re: Map Designing Thread.

Another map completed for shapeshifter.

If there are any more requests out there...

Post them here... Others can start to design maps as well

Also please post comments about the maps here as well...
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  #30  
Old August 29th, 2002, 08:06 PM

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Default Re: Map Designing Thread.

just an question Tesco,since I have not seen inside the map and I dont know what air evry race in the game will breath I hope there will be no problem with the startpositions right, or is the map without any startposition and the game itself will chose tham ?

My map was for
10 players
Mid-Life
Large
Starting planets: 1
Home planet value: Good
all warp points connected
all player plantes same size at startup
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