BETA TEST
Hiya Monty,
Mostly good (mostly great to be fair!). Played a few games now with different force types, different enemies, etc. The main flustrations came from a few misclassed unit types and a lack of some stuff (I know no space, lol).
Can I ask that you please Edit the OoB "Info" tab so that we can have some version control???
A few further comments / observations:
OBat #35
1. Weapon #198
MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).
2. SP Mortars: [see
post #111] possible this only effects Unit #312.
3. Rocket APC: [see
Post #113 ] Marder and Buffel "+" versions (Units # 404, 405, 406, 414, 415, 416, 417, 418, 419, 420, 421)
4. Unit #248 - Sorry can we have a more suitable icon? Shouldn't this at least be a heavy truck (Jupiter or Faun perhaps)?
5. "Info" OOB comment needs to reflect your "ownership" and Version numbers/dates so we know we are looking at the same version.
6. Formations #114 & #117 and #115 & #116 are functionally identical. Naval Artillery works a little differently than normal stuff - all types (units) will be available to choose for all formations. It's probably better to just have formations for say 4,5,6 and 8 "guns/turrets/ships".
7. It can be a little flustrating organising an amphibious assault with only 1 type of barge / landing craft and no supporting vessels. (yes I know I'm running into the space restrictions)
OBat #44
1. Weapon #198
MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).
2. SP Mortars: [see
post #111] possible this only effects Unit #263 sWS.
3. Unit #248 - Barge carrier see point 4 above.
4. Formation #149 set to Nation 99 - can't choose a landing craft for my marines.
5. As note 7 above - lack of support for a marine landing and no Colonial battles in the river deltas of SE Asia or "Darkest German Africa"? (no boats, rivercraft, LCS, LCG, etc and the one formation of 2 barges with only 1 type of L/C with a 250 carry capacity). A Marine Company wont fit on 4 std barges...
6. Unit #201 is out of order. All naval support is "supposed" to be consecutive and in increasing size order - as this OoB will never be used by the AI this is probably less important, but when choosing our own naval bombardments they come up in a wierd order. Perhaps move Unit #996 to slot#201, 997 to 996, 998 to 997, 999 to 998 and 201 to 999? (I know a lot of faffing for little impact
)
7. No MRVs? - spot the player testing against mujahideen!
8. as before PLEASE add a comment to the "Info" OOB tab. It needs to reflect your "ownership" and Version numbers/dates so we all know that we are looking at the same version.
Enough for now
Keep up the good work!