Quote:
OBat #35
1. Weapon #198 MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).
2. SP Mortars: [see post #111] possible this only effects Unit #312.
3. Rocket APC: [see Post #113 ] Marder and Buffel "+" versions (Units # 404, 405, 406, 414, 415, 416, 417, 418, 419, 420, 421)
4. Unit #248 - Sorry can we have a more suitable icon? Shouldn't this at least be a heavy truck (Jupiter or Faun perhaps)?
5. "Info" OOB comment needs to reflect your "ownership" and Version numbers/dates so we know we are looking at the same version.
6. Formations #114 & #117 and #115 & #116 are functionally identical. Naval Artillery works a little differently than normal stuff - all types (units) will be available to choose for all formations. It's probably better to just have formations for say 4,5,6 and 8 "guns/turrets/ships".
7. It can be a little flustrating organising an amphibious assault with only 1 type of barge / landing craft and no supporting vessels. (yes I know I'm running into the space restrictions)
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1 thru 5 done.
6. Naval support has to remain the way I've sorted it out. The type of weapon is listed in the name. Those buying have to stick to that. This way the loadouts on various types of ship are best represented.
7. Will take a look and see what I can cook up for 35. I was hoping that someone had some ideas for landing craft or had made some German landing craft. If not I'll do something generic for infantry and armour.
Quote:
OBat #44
1. Weapon #198 MUST be the 1000lb bomb (the game uses this for ammo explosions, etc).
2. SP Mortars: [see post #111] possible this only effects Unit #263 sWS.
3. Unit #248 - Barge carrier see point 4 above.
4. Formation #149 set to Nation 99 - can't choose a landing craft for my marines.
5. As note 7 above - lack of support for a marine landing and no Colonial battles in the river deltas of SE Asia or "Darkest German Africa"? (no boats, rivercraft, LCS, LCG, etc and the one formation of 2 barges with only 1 type of L/C with a 250 carry capacity). A Marine Company wont fit on 4 std barges...
6. Unit #201 is out of order. All naval support is "supposed" to be consecutive and in increasing size order - as this OoB will never be used by the AI this is probably less important, but when choosing our own naval bombardments they come up in a wierd order. Perhaps move Unit #996 to slot#201, 997 to 996, 998 to 997, 999 to 998 and 201 to 999? (I know a lot of faffing for little impact )
7. No MRVs? - spot the player testing against mujahideen!
8. as before PLEASE add a comment to the "Info" OOB tab. It needs to reflect your "ownership" and Version numbers/dates so we all know that we are looking at the same version.
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1, 2, 4 and 8 done.
3. see above
5. see above
6. I'll leave this as is. 201 is not meant to be used that often in any case.
7. MRVs? Mobile Recovery Vehicles? Those are in 35. You need to use the OOBs together for some units. Or do you mean Mine Resistant Vehicles? OOB44 isn't meant to have any of those as such. You have to be careful around the Mujas. I might update the SPz. 60 series to compensate. We shall see.