Quote:
Originally Posted by Mobhack
That is one I dont have the original files for - or the old DOS Borland Pascal compiler.
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Looks like I redo one of my OOB editors.
There is a field on the KOB files called "SYMBOL"., It is an unsigned char and occurs as a block of 250bytes straight after the unit name block.
In some units the value of "SYMBOL" matches the icon number in others its different.
I was trying to work out what this field, "SYMBOL" actually did.
The game came with a really basic editor called EDITMBT.
I have the source code for an OOB editor that will read in a KOB file and save it as a CSV, read the CSV and save it as a KOB, but as its based on SPWAW/SPWW2/SPMBT there are a few changes I have to make, which I did not want to do.. Being lazy here.
If you can give me some idea what that SYMBOL block really means would help.
Thanks