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April 10th, 2018, 10:54 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Question on infantry SAMs
Quote:
Originally Posted by Suhiir
Might want to look at the Experience and Morale ratings as they're the primary determining factor when it comes to opportunity fire (which is what all AA fire is).
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As Suhiir posted here, the experience level of the Blowpipe team should be increased significantly as well.
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April 11th, 2018, 08:26 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
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Re: Question on infantry SAMs
[quote=shahadi;841716]
Quote:
Originally Posted by jp10
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.
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A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
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April 11th, 2018, 08:46 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Question on infantry SAMs
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
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The Following 2 Users Say Thank You to Mobhack For This Useful Post:
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April 11th, 2018, 09:30 PM
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Captain
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Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
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Re: Question on infantry SAMs
[quote=jivemi;841728]
Quote:
Originally Posted by shahadi
Quote:
Originally Posted by jp10
Maybe, if the target was flying directly at the Blowpipe team, the hit percentage may increase, otherwise, it is a poor weapon system in the game as it was in real life.
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A bit off-topic, but in WINSP are targets moving ACROSS the firing unit's LOS more difficult to hit than those moving directly towards or away from them? My impression was that target size. speed and elevation were the prime variables. Thanks.
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I was merely musing.
Quote:
Originally Posted by Mobhack
Target aspect has no effect in these rules, only range at point of firing. Cannot think of any rule set that had any such calculation (tabletop or cardboard shuffling) bar some air-air game of the 70s where you had to fly missiles and planes in 15 second(?) phases broken down into sub-phases that was incredibly unworkable, our wargames club tied it about 4 times and gave up when you could only do about 4-5 15 second turns in an evenings play with about 4 planes.
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Thanks for neatly clearing that up.
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April 12th, 2018, 06:28 PM
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Sergeant
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Join Date: Jun 2005
Posts: 246
Thanks: 14
Thanked 42 Times in 25 Posts
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Re: Question on infantry SAMs
[quote=shahadi;841725]
Quote:
Originally Posted by Weasel
Quote:
Originally Posted by Mobhack
SAM will only fire if they think there is a chance of a hit - and the EW balance is part of the calculation for hit chance.
I will see if I can find some EW1 aircraft for the scenario.
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Weasel, in the Editor, as you may know, the EW of the Blowpipe is adjustable. So you could set it equal or greater to the EW of the opposing aircraft in your scenario. Or, reduce the EW of the opposing aircraft.
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Heck, I did not know this! Always learning.
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