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  #11  
Old October 9th, 2002, 01:28 AM

Gryphin Gryphin is offline
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Default Re: Is Multiplex Tracking broken?

dumbluck,
"DF weps come before the missles".
Does this mean in the ship design from left to right the DF weapons should be added first?
Eaxmple:
MC > MB > MB > CSM > CSM > Misc > engines.....

MC = Master Computer
CSM = Capital Ship Missles
MB = Meson BLaster
EN = Engines

Or did I missunderstand?
Edit: typo

[ October 08, 2002, 12:36: Message edited by: Gryphin ]
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  #12  
Old October 9th, 2002, 08:41 PM

rextorres rextorres is offline
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Default Re: Is Multiplex Tracking broken?

I tried with different strategies and still the same results. I was mostly curious to see if anyone else had noticed.
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  #13  
Old October 10th, 2002, 12:56 AM

Gryphin Gryphin is offline
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Default Re: Is Multiplex Tracking broken?

capnq ,
does the arrangement affect combat or? anything at all?
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  #14  
Old October 10th, 2002, 11:49 PM
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Default Re: Is Multiplex Tracking broken?

Quote:
does the arrangement affect combat or? anything at all?
The weapons fire in the order they appear, left to right.

Putting the shortest ranged weapons first probably doesn't make much of a difference; I just prefer sorting them that way. It might let you waste fewer shots with multitargeting, if the short range weapons can kill the closer target.

Putting the higher damage weapons first can also save a few shots, because the higher damage weapons have a better chance of killing the target before the lower damage weapons fire.

Special damage weapons can hit their specific targets and leave the other components for the non-specialized weapons.
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  #15  
Old October 12th, 2002, 09:28 AM

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Default Re: Is Multiplex Tracking broken?

Oooooooo...

Do you think it matters if the Multiplex tracking comes before/after the weapons???
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  #16  
Old October 12th, 2002, 10:45 PM
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Default Re: Is Multiplex Tracking broken?

Quote:
Do you think it matters if the Multiplex tracking comes before/after the weapons?
I doubt it. The only place I can imagine it mattering is if you have more than one component in the same Repair Priority Category, and can't repair all the damaged components in one turn.
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