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  #31  
Old November 18th, 2002, 12:02 AM
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Default Re: New Version of the modlauncher

Quote:
I used to be able to type it though.
When I first started reading these forums, only UBB code was enabled. I don't remember when HTML was turned on, but I do vaguely remember a few people having to redesign their sigs then.
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  #32  
Old November 20th, 2002, 02:43 AM
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Default Re: New Version of the modlauncher

I'll look into solving the problem tomorrow night.
it's 12:50 am here and I really should get some sleep before work
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  #33  
Old December 7th, 2002, 05:07 PM
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Default Re: New Version of the modlauncher

Ok.
Fixed the bug with the refreshing (I think)
New Version available from my signiature.

[edit: Apologies for the 3 week delay in this bugfix - work has been a right pain this Last month]

[edit2: This apprears to be flawed with some sort of access violation. Do not download until I post another reply]

[ December 07, 2002, 15:09: Message edited by: Matryx ]
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  #34  
Old December 7th, 2002, 05:25 PM
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Default Re: New Version of the modlauncher

Ok
Completely fixed.
Now as well, as was originally intended, when new mods / savegames appear in the list it will keep your original selection.
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  #35  
Old December 10th, 2002, 02:25 AM
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Default Re: New Version of the modlauncher

woo-hoo!

one note though, the refresh thing makes it dificult to edit the info in the modinfo text through the interface. it tends to refresh during typing. of course, the txt can still be edited on its own, and the functionality through the interface is certainly better than nothing.

Thanks for the updated Version!
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  #36  
Old December 10th, 2002, 11:57 AM
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Default Re: New Version of the modlauncher

Quote:
it tends to refresh during typing
Couldn't you type it up in notepad and then copy/paste?
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  #37  
Old December 10th, 2002, 07:41 PM
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Default Re: New Version of the modlauncher

Unfortunately this is very much a "Lesser of two evils" thing.
I think that, as suggested, your best bet is to edit in notepad, or copy and paste from another editor.
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  #38  
Old December 10th, 2002, 07:47 PM
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Default Re: New Version of the modlauncher

Couldn't you have it refresh only if there hasn't been a mouse movement or button press within 10 seconds or so?

That would help to avoid refreshing while people are typing...
You could also not refresh while a text box has the focus.
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  #39  
Old December 10th, 2002, 08:46 PM
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Default Re: New Version of the modlauncher

Or refresh at a lower rate (like 5-10 min. or so). There's a statistically lower chance of being hit by it (unless you're me). Include a refresh button for impatient people.
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  #40  
Old December 11th, 2002, 04:49 AM
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Default Re: New Version of the modlauncher

Ahh.. well to prevent problems with refreshing the directory list (you can hot swap mods on the fly) it calls the reselection function on the list.
Because of the way delphi works I can't change the way it reselects the item in the list to "not call" this refreshing function.
I can however increase the duration of the refresh, which I will tomorrow night.
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