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November 18th, 2002, 12:02 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: New Version of the modlauncher
Quote:
I used to be able to type it though.
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When I first started reading these forums, only UBB code was enabled. I don't remember when HTML was turned on, but I do vaguely remember a few people having to redesign their sigs then.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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November 20th, 2002, 02:43 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: New Version of the modlauncher
I'll look into solving the problem tomorrow night.
it's 12:50 am here and I really should get some sleep before work
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 7th, 2002, 05:07 PM
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Sergeant
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Re: New Version of the modlauncher
Ok.
Fixed the bug with the refreshing (I think)
New Version available from my signiature.
[edit: Apologies for the 3 week delay in this bugfix - work has been a right pain this Last month]
[edit2: This apprears to be flawed with some sort of access violation. Do not download until I post another reply]
[ December 07, 2002, 15:09: Message edited by: Matryx ]
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 7th, 2002, 05:25 PM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: New Version of the modlauncher
Ok
Completely fixed.
Now as well, as was originally intended, when new mods / savegames appear in the list it will keep your original selection.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 10th, 2002, 02:25 AM
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Lieutenant General
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Re: New Version of the modlauncher
woo-hoo!
one note though, the refresh thing makes it dificult to edit the info in the modinfo text through the interface. it tends to refresh during typing. of course, the txt can still be edited on its own, and the functionality through the interface is certainly better than nothing.
Thanks for the updated Version!
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 10th, 2002, 11:57 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: New Version of the modlauncher
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it tends to refresh during typing
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Couldn't you type it up in notepad and then copy/paste?
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December 10th, 2002, 07:41 PM
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Sergeant
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Re: New Version of the modlauncher
Unfortunately this is very much a "Lesser of two evils" thing.
I think that, as suggested, your best bet is to edit in notepad, or copy and paste from another editor.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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December 10th, 2002, 07:47 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: New Version of the modlauncher
Couldn't you have it refresh only if there hasn't been a mouse movement or button press within 10 seconds or so?
That would help to avoid refreshing while people are typing...
You could also not refresh while a text box has the focus.
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December 10th, 2002, 08:46 PM
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Lieutenant Colonel
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Join Date: Jul 2001
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Re: New Version of the modlauncher
Or refresh at a lower rate (like 5-10 min. or so). There's a statistically lower chance of being hit by it (unless you're me). Include a refresh button for impatient people.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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December 11th, 2002, 04:49 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: New Version of the modlauncher
Ahh.. well to prevent problems with refreshing the directory list (you can hot swap mods on the fly) it calls the reselection function on the list.
Because of the way delphi works I can't change the way it reselects the item in the list to "not call" this refreshing function.
I can however increase the duration of the refresh, which I will tomorrow night.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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