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November 21st, 2002, 11:30 PM
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Captain
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Mount Question
I know is sounds strange coming from me (the 'king' of massive mount modds  ). But, if I design a missile mount that reduces the range of the missile (I know I can't affect damage, and in truth range {can't add}) will it work?. Basicly I want to make a Short Ranged Missile that fires off at say 5 range, will it work (or will it fire off at the normal range of the seeker, and if it does work @ 5 range will this be the new range of the missile or will the missile fire off at 5 but still have the range of the initial seeker?).
Anyone?
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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November 21st, 2002, 11:40 PM
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General
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Re: Mount Question
Quote:
Originally posted by Deathstalker:
I know is sounds strange coming from me (the 'king' of massive mount modds ). But, if I design a missile mount that reduces the range of the missile (I know I can't affect damage, and in truth range {can't add}) will it work?. Basicly I want to make a Short Ranged Missile that fires off at say 5 range, will it work (or will it fire off at the normal range of the seeker, and if it does work @ 5 range will this be the new range of the missile or will the missile fire off at 5 but still have the range of the initial seeker?).
Anyone?
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No.
Specifically, mounts have not ever been able to change seekers. You can change the [i]component/i] with a mount, but not the seeker.
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November 22nd, 2002, 02:30 AM
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Second Lieutenant
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Re: Mount Question
Actually -- yes and no.
The range modifictionwill effect when the missile is fired -- but not the ACTUALK range (nor damage) of the missile.
So you could make a mount like "Degraded Missile Target Acquisition", and cut the range down -- but the ACTUAL missile will still go the full distance, and do it's full damage (once the seeker is created, it refers to the UNMOUNTED launching component's entry ...).
So you could take, say, a Plasma Missile % and make it not able to fire as soon (-10 range), but if it fires at range 8, and the target moves to range 14 ... the missile WILL follow all the way out, even if the SHIP indicates it's missiles won't do damage past range 8 or 9 ...
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November 22nd, 2002, 02:52 AM
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Captain
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Re: Mount Question
Perfect, thanx Pax. Thats actually what I was wondering about. Now as what to call the mount? Short Range Missiles (SRM) is kinda misleading (as the missile itself will still go full range), any suggestions?
I'm working on a new Version of the Mount Mod (going to 1.4), adding in a few mounts and taking out others all together (that and re-working the gatling mounts, too powerful before the discovery of Emissive Armor). That and I want to give more missile and Torpedo mounts (been reading waayy to much Weber again  ).
Possible new mounts:
Mini-Torpedo Mounts (both size and damage with different levels)
Remote Miner Mounts (I want these things USED!, maybe reduce the cost of them and the size so you can have destroyer sized mining ships that are actually profitable!)
Different Levels of T.A.G mounts (instead of the straight +100% to hit, lead on up to it in increments of 25 maybe....maybe).
more PDC mounts (than just the religious ones).
possibility of more Engine Mounts.
and maybe, just maybe Mine Sweeper mounts, don't know about this one yet (could make mines even more useless than they are mid-game).
any other suggestions?
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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November 22nd, 2002, 08:11 AM
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First Lieutenant
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Re: Mount Question
How about: Proximity Missile Mount?
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<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
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November 22nd, 2002, 12:08 PM
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Re: Mount Question
Quote from Taz: "How about : Proximity Missile Mount?"
Sounds great!
Though I guess a ship full of Proximity Missiles would be called a 'Proximity Missile Ship', or P.M.S. for short 
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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November 22nd, 2002, 05:55 PM
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Lieutenant General
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Re: Mount Question
Actually, the mount that increases targeting range of missiles should be usefull for weapon platforms: as it is now, planet must wait till ships are in range and only then fire missiles. With new mount, planet will fire missiles in advance and when ships close on planet, they will be greated by swarms of missiles at the extreme range !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 22nd, 2002, 06:01 PM
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Lieutenant Colonel
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Re: Mount Question
Did you know...
If you add an entry for damage at range 21 to a seeker, it will never run out of range? The firing range is still limited to 20 (or 21), but the seeker will chase the ship until one of them dies. Makes for some fun planet-based missiles. 
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The Unpronounceable Krsqk
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November 24th, 2002, 05:48 AM
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First Lieutenant
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Re: Mount Question
Quote:
Though I guess a ship full of Proximity Missiles would be called a 'Proximity Missile Ship', or P.M.S. for short
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... groan ... 
__________________
Gaze upon Taz-in-Space and TREMBLE!
<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
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November 25th, 2002, 05:01 AM
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Lieutenant General
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Re: Mount Question
Quote:
Originally posted by Krsqk:
Did you know...
If you add an entry for damage at range 21 to a seeker, it will never run out of range? The firing range is still limited to 20 (or 21), but the seeker will chase the ship until one of them dies. Makes for some fun planet-based missiles.
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So that' what D.Weber and S. White mean by SBMHAWK - strategic bombardment missile, homing all the way killer...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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