.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2001, 07:48 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default AI data settings file

================================================== =====================================
AI DATA FILE - Settings
================================================== =====================================

================================================== =====================================
*BEGIN*
================================================== =====================================

Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0
Turns to Wait until next attack := 6
Maximum Maintenance Percent of Revenue := 80
Maximum Research Point Generation := 250000
Maximum Intelligence Point Generation := 150000
Maximum Systems to Defend at a Time := 3
Get Angry Over Allied Colonizable Planets := True
Get Angry Over Enemy Colonizable Planets := False
Percentage of Allied Planets to consider as Attack Locations for Anger := 10
Percentage of Enemy Planets to consider as Attack Locations for Anger := 5
Personality Group := 0


Can someone explain how the ship tonnages work in this file.

Also,the AI doesnt press home an advatage with follow up attacks right? So how about changing the value for turns to wait for next attack from 6 to a lower number????
But what if he got beat and coming back for more to soon is suicide?

Has anyone tried???




[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Reply With Quote
  #2  
Old January 17th, 2001, 08:16 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: AI data settings file

What is the 510kt and 610kt limit? The maximum size of a ship that can be built for 20 and 40 turns?

Why would you need that? Humans players arent limited. Can you research ship constuction that fast?



[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Reply With Quote
  #3  
Old January 17th, 2001, 10:13 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: AI data settings file

"Also, the AI doesn’t press home an advantage with follow up attacks right? So how about changing the value for turns to wait for next attack from 6 to a lower number????"

In my games the AI does attack every turn so this value does not express the time between attacking one planet after another. I think it's the time value between making an offence into enemy territory. By lowering it the AI will go on the offence quite fast but with some bad luck with too few ships to achieve something. But I may be wrong here all along.

"What is the 510kt and 610kt limit? The maximum size of a ship that can be built for 20 and 40 turns?
Why would you need that? Humans players aren’t limited. Can you research ship construction that fast?"

I think it is just for the fun factor so the AI does not use the biggest ships available from the beginning. Ask MM what they had in mind.

[This message has been edited by [K126]Mephisto (edited 17 January 2001).]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #4  
Old January 17th, 2001, 11:21 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: AI data settings file

Thanks
Reply With Quote
  #5  
Old January 18th, 2001, 01:16 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: AI data settings file

????

[This message has been edited by Emperor Zodd (edited 18 January 2001).]
Reply With Quote
  #6  
Old January 18th, 2001, 02:10 AM

HreDaak HreDaak is offline
Corporal
 
Join Date: Nov 2000
Location: Helsinki, Finland
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
HreDaak is on a distinguished road
Default Re: AI data settings file

quote:
Originally posted by [K126]Mephisto:
[B
In my games the AI does attack every turn so this value does not express the time between attacking one planet after another. I think it's the time value between making an offence into enemy territory. By lowering it the AI will go on the offence quite fast but with some bad luck with too few ships to achieve something. But I may be wrong here all along.




This sounds interesting...
Have you tried changing this number to something else? If you have, have you noticed any difference in AI fleets? Forexample, is it using larger fleets in its attacks?

Gotta start doing some testing with this .
Reply With Quote
  #7  
Old January 18th, 2001, 02:55 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: AI data settings file

I tested it once but the results were hard to catch (to many other variables, no stable ground do extract my research from). And no, I don't think it will build larger fleets. But you can set this in the setting.txt, too. But even if you have 99% of you ships in fleets, you need the ships do fill the fleets.

quote:
Originally posted by HreDaak:
This sounds interesting...
Have you tried changing this number to something else? If you have, have you noticed any difference in AI fleets? Forexample, is it using larger fleets in its attacks?

Gotta start doing some testing with this .



__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.