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View Poll Results: Would you break a long-term NAP before its too late to stop a clear winner?
Yep, watching the game go by is silly. 38 61.29%
Nope, I'll keep my word till the bitter end. 23 37.10%
I'd flip a coin 1 1.61%
Voters: 62. You may not vote on this poll

 
 
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  #11  
Old September 4th, 2008, 01:29 PM
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WingedDog WingedDog is offline
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Default Re: Question about diplomacy

Quote:
Originally Posted by chrispedersen View Post
The "no break" napper puts a lot of time and energy into one of these games
If by "time and energy" you mean buying a lot of province defence, sending scouts everywhere, putting effort in magic intelligence, studying the scoregraphs to know what's going on in the world, and having a plan B (C,D,E,F, etc) if something goes wrong - YES, seems like a PERFECT target to me. Try to backstab someone with this description, I'm sure you succeed.

Quote:
Originally Posted by chrispedersen View Post
hoping to get a good ally, or at least a reliable neutral.
Oh, the victory condition was to find a good ally? Why didn't anyone told me about that? So much time down the drain...

Quote:
Originally Posted by chrispedersen View Post
Even if the attack does not succeed, it leaves such a taste in ones mouth, he really doesn't want to play the game.
Thats the spirit wars are usually won with!

Quote:
Originally Posted by chrispedersen View Post
People that are "hohum" nappers have written about how much fun it is looking for the right opportunity to backstab. Great. Fun for you. Not at *ALL* fun for a lot of us.
Don't say a word, it's really upsetting when someone strikes on you in the wargame with "destroy them all" objective.


Quote:
Originally Posted by chrispedersen View Post
I don't want Nap or No Nap games - I just want to know what standards OTHER people are playing under.

But seriously, what is wrong with a sticky thread where handles are registered something like

1: will break a nap in a heartbeat.
3: Will break a nap in duress
4: Will break a nap to prevent game loss
5: Won't break a Nap


So then all that would be necessary would be to rate -

SnowWhite 4
Gurmpy - 5
GlointheDark 1
A good suggestion indeed. I would also suggest to add a special victory condition for nations played by people with tag 5: "Build a spaceship and fly to Alpha Centauri".

Just play and consider everyone is tag 1, it would save you some nerve.

Last edited by WingedDog; September 4th, 2008 at 01:40 PM..
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