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Old November 18th, 2008, 03:10 PM

VedalkenBear VedalkenBear is offline
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Default Dominion Spread Utility: Questions

Hey everyone. I'm currently writing a utility to simulate the spread of dominion. The one scenario I'm undertaking right now is lowering enemy dominion while sieging their capital.

I'll have some Java classes up in the next few days, but I wanted to state some assumptions and ask some questions here.

Assumptions
1) Dominion spread (both temple checks and preaching) works exactly as it states in the manual.

2) If a temple check results in a dominion gain, and that gain does not happen in the province that contains the source of the temple check, the gain cannot happen in that province. (I believe in the game that a dominion gain can jump back to the original province that generates it.)

Questions

1) The manual states that 'all dominion spread effects happen at the same time' in turn generation. Is this completely random, or do temple checks happen before preaching, is it done in player order, etc.? I think KO or JK would have to answer this question.

If there is no clear answer, I will assume that temple checks happen before preaching, and that (at least in the first case listed above), the besieged player's occurrences of each happen before the besieging player's occurrences. This should make it the 'worst case' for the besieging player.

If I have any more questions, or if anyone has any for me, I will update this post accordingly.

Edit:

Micah: All right, I will update the model. That isn't hard to do.

Jim: That shouldn't be too hard to model either. In fact, I think it makes the code easier.

I plan on doing many 5-turn runs. If someone can provide a base case where they know all the variables involved (#/kind of priests preaching, maxDominion of every participant in the province, # of temple checks generated by each player given above), I can try to validate the model to see which is more correct.

Last edited by VedalkenBear; November 18th, 2008 at 09:55 PM..
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