.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old June 16th, 2009, 01:54 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: inf assault

Quote:
Originally Posted by Koh View Post
Except that APCs don't unload infantry when attacked. That only happens when the infantry is riding on top of the vehicles. My money is on this is intended behaviour and the game just represents it in a somewhat confusing manner. But then again I'm not exactly sure why killing the tracks of a CV90 kills everyone in the passenger compartment.

And I'm gonna have to vote against this being related to the experience levels much, given how I've had this happen to me the same way fighting against 60 experience rookies and 90 experience smooth operators. And I could just be having bad luck, but if the assault succeeds the carried infantry always dies, irregardles of what happens to the vehicle.
WOW you guys really pay attention to what happens possibly. Not given much thought but I am behind Suhiir here 95% of the time they do indeed unload. Makes perfect sense its not a healthy option but at that range they know an assualt is on the cards so try to protect it. Plus its safer than staying in the APC thats probably about to go bang.
So sequence of events is unit unloads & gets shreded then assualt occurs which is why I asked 2 distinct attacks or one.

As to infantry taking damage when the vehicle is unharmed imobillised.
Track hit? what about drivers compartment, transmision, engine etc they might stop it.
Hiting the passenger compartment but missing the parts previosly unharmed would kill passengers but leave the APC driveable.

So the infantry nearly always dies or gets mauled pretty bad sounds spot on to me they are trying to exit at point blank range & somehow I think the other guy will be spraying the exit with everything hes got.

At 2 hexes then they probably dont unload as the safest option might be to stay on board & hope the driver gets you out of there.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.