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Originally Posted by chrispedersen
The fact that because they *can* build guardians, sacred nations don't choose ulm as a target.
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Ghoul guardians are neither especially fast nor especially strong defenders. So they are likely to get attacked before attacking, and likely to die when attacked. Defense 6 is pitifully easy to hit, and Protection 19 isn't spectacular without decent defense to keep the number of hits low. Especially since many sacreds used for rushing are going to be offensively powerful, like F9W9 jags or Gibborim with ~20 strength, and so on. The best defense against many of these sacreds is the Templars because they combine good defense with good protection in addition to a good offense.
The problem, of course, is having them get eaten by the opposing prophet (or other H3 priests if they have them) while they are stymying the sacreds. The ghoul guardians might survive smite-spam, but they just keel over and die when anything with plausible offense gets near them.
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I disagree completely with squirrel that bless nations tend to field large armies of smiters. In fact, very few nations field large numbers of H3 priests. Abysia comes to mind.
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It only takes one smiter to ruin an reasonable force of Templar, since they kill about 3 templar for every 4 smites, and a reasonable force is ~10.
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Secondly; Ulm has a 25% production bonus. This means that it is easier to have dump stats, and translates into a bonus on pretender design.
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Neutral production scales with *turmoil 3* and *cold 3* found me definitively resource limited. Ulm's troops individually take a lot of resources and not much gold with the exception of Templars, who take a lot of both.
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Ulm has a national spell that boosts MR. I would rather increase the AoE of that spell than make any fundamental changes to ulm units.
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Thaum 4 is kind of late to be fending off a rush, especially as Ulm is not going to be blazing fast in the research department. And only gets E2 on 25% of black priests.