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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old November 16th, 2009, 08:24 PM

chrispedersen chrispedersen is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Neutral production scales with *turmoil 3* and *cold 3* found me definitively resource limited. Ulm's troops individually take a lot of resources and not much gold with the exception of Templars, who take a lot of both.
Sorry. I can't imagine taking turmoil-3 with ulm. You have hearty, expensive units. Get the scales to buy them.

More or less you have units with good protection, good precision or strength, good hit points. Your weakness is mobility and magic resistance.

So unit for unit your units compare well in straight out combat against other nations.

Quote:
Thaum 4 is kind of late to be fending off a rush, especially as Ulm is not going to be blazing fast in the research department. And only gets E2 on 25% of black priests.
Since all of my researchers are black priests.. E2 is never a problem. I like the lower upkeep costs. Reserve the others for blood hunting.

I also like to take an awake or dormant pretender at the worst to take care of the holes in magic paths, act as a deterrent to rushes, and to start using my forge bonus as fast as possible.


Finally, you decried the ghouls defense adn mobility. Once you're going to get hit (def 6) the point is don't try to compensate for it.

Either boost their protection up (legions of steel) or get them berserking - find a shaman.

19 protection isn't great?? huh? Barkskin em, or whatever and most usual troops will take 2-3 hits to kill em. Whereas the converse is not true.
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