Quote:
Originally Posted by LumenPlacidum
I think that's a good idea. I think 24 hours for the first 12 turns, with quickhost ON is a good idea. After that, we'll switch to 48 hours with quickhost off. Should be plenty of time until about the 4th year. After that, we'll go to 72 hours, quickhost off.
How does that sound to people?
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Sounds fine to me, people will definitely have lots of time at least from turn 12-30, after that though, more time may be required per turn.
However, teams will need to decide whether 24 hours is sufficient for communication and scheduling purposes during the first 12 turns. With 3 person teams, it might not be a problem at all.
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-Emperor Septimius Severus, to his sons shortly before his death, quoted in Dio Cassius (77.15.2).