Quote:
Originally Posted by Scaramuccia
Assassination often is high risk/low reward strategy. And people prefer high risk/high reward.
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Low risk/high reward is ideal. High risk/high reward and low risk/low reward are both acceptable, with high risk/low reward being an outright bad idea unless you are really desperate.
On domes: Mind hunt has been brought up as an effective assassination counter. Domes effectively nullify this, as trying to mind hunt into a dome is an outright bad idea. It's patrol that has a chance of nabbing an assassin, and in the case of the Harvester of Sorrows or similar, it might take a few rounds before patrol is a viable option. That said, the Harvester is expensive enough that buying a mage, loading it up with whatever it takes to kill the Harvester, and calling it a day should be efficient - sure, Mind Hunt doesn't work under a dome, but Soul Slay still does, as do Charm and Enslave Mind.