|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 24th, 2011, 01:48 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: May 2010 
						Posts: 317
					 Thanks: 16 
		
			
				Thanked 18 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 the difference with mind hunt is you have to expect at least +3 penetration, and many times +5. that makes it a lot more effective |  
	
		
	
	
	| 
			
			 
			
				December 24th, 2011, 03:53 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Sep 2011 
						Posts: 56
					 Thanks: 0 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 S4 mind hunter - MR against 14 or die. Illithid 5s + cap + eye + spell focus + rune smasher - MR against 20 or die. |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 12:03 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Dec 2009 
						Posts: 329
					 Thanks: 33 
		
			
				Thanked 12 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 
	Quote: 
	
		| 
					Originally Posted by Scaramuccia  S4 mind hunter - MR against 14 or die. Illithid 5s + cap + eye + spell focus + rune smasher - MR against 20 or die. |  Illithid 5s is not even remotely plausible for a standard issue mind hunter. 2s + cap + coin + boosters, or 3s + cap + boosters is more along the lines of what one would expect to be fairly standard, with 4s being impressive. |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 01:00 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: May 2011 
						Posts: 103
					 Thanks: 17 
		
			
				Thanked 24 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 The order of assassination/casting is irrelevant. The point is, your enemy knows every single turn where the Harvester is, when the Harvester is in your enemy's lands.
 Non-reaper assassins are fairly easy (if time-consuming) to counter as it is, but at least the only turn your enemy knows where it is, is when it actually assassinates.  So if a Mind Hunt following an assassination attempt fails, your enemy wonders, is it still in the province?   Or did it wander off?   You can't "lay low" with a Harvester.
 
 If you sneak your Harvester onto an army (and if you've got conj-7, he'll have mage support), the next turn:
 - your enemy gets the "disease" message
 - he gives patrol orders, and Mind Hunt if he is capable
 - you give assassinate orders
 The next next turn:
 - maybe you get killed by mind hunt
 - maybe you kill a commander
 - the mage-supported army kills you
 
 If you sneak your Harvester onto a forge/research center, the next turn:
 - your enemy gets the "disease" message
 - he gives his mages some gems & scripts them, and casts Mind Hunt if he is capable
 - you give assassinate orders
 The next next turn:
 - maybe you get killed by mind hunt
 - maybe you kill a mage, or maybe you get killed by elementals/sprites/skellyspam
 
			
			
			
			
				  |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 01:21 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Sep 2011 
						Posts: 163
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 Silly me.  Assassination never works as a strategy because you'll always have a mage with the perfect load out waiting to mind hunt something.  Other players are never limited by other concerns during a game and will always have the appropriate mage, army and gear to root out a harvester the moment they appear.  And players only ever use one assassin at a time, never send them into domed provinces or use them in conjunction with more direct forms of warfare or other ploys.
 I've been playing the game wrong.  I realise that now.
 |  
	
		
			| The Following User Says Thank You to TigerBlood For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 03:41 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Sep 2011 
						Posts: 56
					 Thanks: 0 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 
	Quote: 
	
		| 
					Originally Posted by Knai  
	Quote: 
	
		| 
					Originally Posted by Scaramuccia  S4 mind hunter - MR against 14 or die. Illithid 5s + cap + eye + spell focus + rune smasher - MR against 20 or die. |  Illithid 5s is not even remotely plausible for a standard issue mind hunter. 2s + cap + coin + boosters, or 3s + cap + boosters is more along the lines of what one would expect to be fairly standard, with 4s being impressive. |  Ok your cases:
 
2s + cap + coin = 14 
2s + cap + coin + eye = 16 
2s + cap + coin + eye + smasher = 18
 
add +1 if you have slots for spell focus (3s or 3 misc slots). |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 03:59 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Sep 2011 
						Posts: 56
					 Thanks: 0 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 The biggest problem with assassination - the reward is low. Ofc it could work, and as surprise tactic will work. But in many case it will be - you spent a lot of time and resources to kill 5 of 30 mystics in the army - omfg result, isn't it?
 Powerful assassins are great thugs and assassination is just an additional option. Weak assassins in middle-late game couldn't kill anyone.
 |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 04:08 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Apr 2008 Location: Tempe, Az 
						Posts: 419
					 Thanks: 38 
		
			
				Thanked 16 Times in 15 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 So people don't take risks in MP? |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 04:29 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Sep 2011 
						Posts: 56
					 Thanks: 0 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 Assassination often is high risk/low reward strategy. And people prefer high risk/high reward. |  
	
		
	
	
	| 
			
			 
			
				December 25th, 2011, 05:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: May 2011 
						Posts: 103
					 Thanks: 17 
		
			
				Thanked 24 Times in 17 Posts
			
		
	      |  |  
    
	| 
				 Re: Good Assassin in Conjuration? 
 Assassins are sometimes useful.  They certainly make your opponent have to do a lot of tedious work, and they can cause havoc if they get lucky in some situations.
 Harvesters are also useful, and you can fly one geared up with a lot of MR items into a province full of a bunch of old age mages and then have it leave the next month before it can be patrolled out.  Or attack PD in a mass raid, and sneak away.  Or sneak into a patrolling army (with the Harvester on retreat) where you own a neighbouring province.
 
 Harvesters are just lousy assassins because they can't move into a province without your opponent knowing they are there.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |