SE TDM FQM Install Method
I’m wondering:
1) Is this useful?
2) Does anyone else do this
I only play against the TDM. I only use FQM 2.x and all of the Image Mods I have one install where that is the “normal” when using the outstanding Mod Launcher. This has several advantages to me.
1) Any mods I create or use automatically use TDM and FQM
2) I don’t have to Load FQM 2.x Generate a map, Exit FQM and Load TDM. I can load Normal, generate a map and start to play
3) I can load the Gryphin Mod and select the opponents I want from TDM.
I also install TDM, FQM, and the Image mods to D:\mods\TDM, D:\Mods\FQM, D:\mods\Image\< appropriate folder> I then copy the contents of the folders to the appropriate locations so they are used. . I also copy and paste the content to my original install I am using for my one PBW game.
Advantages to me are
I reduce the risk of Overwriting important files
I reduce the risk of Installing races to the \picture\picture folder which I seem to be very good at doing.
To my mind this seems to keep things organized and easily updated when new Versions come out
Note: The Gryphin Mod is mostly a bunch of components I created using DavidG’s program. Some of the components require a “Gentlemen’s Agreement” (GA), on use. One of the GA is “Stealth Plating” which is available from the start. It gives the cloaking ability of Stealth Armor. You are restricted to using it only on unarmed Escort Size or smaller ships.
I hope all of this is clear.
I’m open to feedback and other ideas.
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