.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old January 8th, 2003, 04:57 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Racial Tech-Traits Mod

Quote:
Originally posted by PvK:
Muahahaha!

Did a test.

It seems, from my brief test anyway, that the name of a racial trait is essentially a special effect for human benefit only.

Which means that it may be very easy to make the names not contain the information about what traits a race has chosen, or, for instance to have any number of traits with the same name, and give them varying effects, so opponents won't be able to tell exactly what traits a race has simply by looking at their info file.

PvK
In other words, everyone gets "Custom Racial Trait" ... and are DIRECTED, when building their final EMP files, "Use the #5 position" ... ?

Hmm, wait. Even better. SE4 only cares about the NUMBER of entries in teh RacialTraits.txt file, right?

Hand out, for EMP building, player-specific racialtraits.txt files. Lots of entries, one of them labelled "yours", the rest labelled "not yours" or used for standard SE4 traits. Each player-specific racialtraits.txt file has NO information on the customs that aren't theirs.

Everything custom, ofc, is appended on to teh end of the REAL racialtraits.txt file, in player order.

Quote:
Posted by Ed Kolis:
This will be fun... Fear the Cheeze Dominion and its army of elite Zealot Infantry wielding the Holy Photon Grenade of Antioch, and ProtoBuster-equipped fighters providing air support... not to mention the HyperSpace VOMM Ray ("It's called that because it goes through HyperSpace and it goes VOMM when you shoot it!") armed UberDoomNaughts (a 15,000 kT base with 1 "Holy Frickin' Crud You Can Move a BASE With That Thing?!?" Ion Drive)... and Level 9 Legendary Spazers on MicroPlats (weapon platforms that are just big enough to hold 1 of my best weapon, so the "build 1 turn's worth" can be used optimally)



Now if I could only stop myself from peeking at the data files...
Well, TRUE god-modding wasn't exactly my idea, but it could be fun anyway.

I think it would be best if all players in such a game agreed on wether or not the point is god-modding, or not; on wether the game should have a humorous theme, or not; and so on.

Also you would have to agree wether or not the mod used certain conventions, like QNP or mQNP, or not. 8)

What'd possibly be funnier is ... once everyone has their race done up, and their tech balanced and approved ... everyone hand your EMP to the player on your left ... hehehe!

Still, a "Custom Race-Tech" game could be a lot of fun.

[ January 08, 2003, 03:01: Message edited by: Pax ]
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.