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Old May 9th, 2003, 06:39 PM

tja tja is offline
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Default emissive shields

I try to create an "emissive shield generator". All I'd need would be something like
code:
Emissive Shield
Value1 = Damage shields must take before actually losing shields.
Value2 = [Y/N] if Value1 has been exceeded shall the full damage hit the shields?

in Abilities.txt.

Example for such a component:
Emissive Shield with Value1 = 100 would mean that any damage afflicted below 100 would do nothing.
A damage of say 123 would create damage to the shields. Depending on Value2 that damage would amount to either 23 or the full 123.

However, none such ability exists in SEIV.
So the big questions: can a similar effect be modded? Can the Malfadorians be convinced to implement this feature?
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