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Old July 6th, 2003, 03:22 PM
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Default speeding up construction through modding

Hello,

i have a modding question. What bothers me about standard SEIV (i mostly play TDM+FQM) is that the planets do not have enough cargo space to place weapons platforms and are to easy to hit. I also think that the 100 units per sector for mines and sats is to low. I would set it to 200 and raise the limit of total possible number of units.

Also the construction rates bothers me. In bigger games, you have to wait and wait in order to build a decent fleet with fighters and troops so i would like to speed this up so it doesn't take that long to get into a major fights

These are the settings that i changed, any comments welcome:

Settings.txt
============

Minimum Empire Point Storage := 250000
Scrap Facility Percent Returned := 40 ( to help the ai)
Scrap Unit Percent Returned := 40
Scrap Ship Percent Returned := 40

Pop Modifier 1 Population Amount := 99
Pop Modifier 1 Production Modifier Percent := 300
Pop Modifier 1 SY Rate Modifier Percent := 300
Pop Modifier 2 Population Amount := 499
Pop Modifier 2 Production Modifier Percent := 305
Pop Modifier 2 SY Rate Modifier Percent := 305
Pop Modifier 3 Population Amount := 999
Pop Modifier 3 Production Modifier Percent := 310
Pop Modifier 3 SY Rate Modifier Percent := 310
Pop Modifier 4 Population Amount := 1999
Pop Modifier 4 Production Modifier Percent := 320
Pop Modifier 4 SY Rate Modifier Percent := 320
Pop Modifier 5 Population Amount := 2999
Pop Modifier 5 Production Modifier Percent := 330
Pop Modifier 5 SY Rate Modifier Percent := 330
Pop Modifier 6 Population Amount := 3999
Pop Modifier 6 Production Modifier Percent := 340
Pop Modifier 6 SY Rate Modifier Percent := 340
Pop Modifier 7 Population Amount := 4999
Pop Modifier 7 Production Modifier Percent := 350
Pop Modifier 7 SY Rate Modifier Percent := 350
Pop Modifier 8 Population Amount := 5999
Pop Modifier 8 Production Modifier Percent := 360
Pop Modifier 8 SY Rate Modifier Percent := 360
Pop Modifier 9 Population Amount := 6999
Pop Modifier 9 Production Modifier Percent := 370
Pop Modifier 9 SY Rate Modifier Percent := 370
Pop Modifier 10 Population Amount := 7999
Pop Modifier 10 Production Modifier Percent := 380
Pop Modifier 10 SY Rate Modifier Percent := 380
Pop Modifier 11 Population Amount := 9999
Pop Modifier 11 Production Modifier Percent := 390
Pop Modifier 11 SY Rate Modifier Percent := 390
Pop Modifier 12 Population Amount := 2000000
Pop Modifier 12 Production Modifier Percent := 400
Pop Modifier 12 SY Rate Modifier Percent := 400

Maximum Mines Per Player Per Sector := 200
Maximum Satellites Per Player Per Sector := 200
Default Number Of Units Per Player := 50000
Default Number Of Ships Per Player := 4000

Planet Combat Defense Modifier := -400

PlanetSize.txt
==============
( basically tripling the cargo values)

Tiny planet
Max Cargo Spaces := 3000
Max Cargo Spaces Domed := 600

Small planet
Max Cargo Spaces := 6000
Max Cargo Spaces Domed := 1200

Medium
Max Cargo Spaces := 12000
Max Cargo Spaces Domed := 1800

Large
Max Cargo Spaces := 24000
Max Cargo Spaces Domed := 2400

Huge
Max Cargo Spaces := 48000
Max Cargo Spaces Domed := 3000

Ringworld
Max Cargo Spaces := 192000
Max Cargo Spaces Domed := 96000

Sphereworld
Max Cargo Spaces := 384000
Max Cargo Spaces Domed := 192000

And then for asteroids i also tripled the cargo spaces and domed cargo spaces values

Will these settings help makeing planets tougher and speed up production?
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