Re: speeding up construction through modding
Sort of. What I did in Proportions was to make population weigh a more realistic 1000 kT per million, slow down reproduction rate to a more realistic 1/10 the default rate, reduce cargo capacities, and then change the population effects curve so that having only a few million on a planet means the planet constructs and produces quite slowly compared to the default game, while homeworlds have good rates for their population, and are full of Cultural Center facilities which are practically unbuildable during play, and are very productive and have various effects.
The result is that the homeworld builds quickly, fledgling colonies build quite slowly until you get about 10M colonists on them, and then they still build at about the rate of a space yard until they are really well developed. Space yards I didn't really change. Ships also take up to 13 turns to fully train.
The net result is that to get a lot of construction in Proportions, you need to build many space yards (generally bases), which have a lower rate than in the unmodded game (starts at about half the unmodded planetary rate). There is also a bigger difference in the cost of ships in Proportions between small ships and large ships.
PvK
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