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Old August 15th, 2003, 07:48 PM
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LGM LGM is offline
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Default Re: Hidden facts of SE IV

Hidden Facts:

--Fighters in Space added to fleets suck up incredible amounts of supply (Fighter piolots go crazy buzzying all the ships, wasting valuable fuel).

--Co defending warp-points with an ally frequently causes you both to be position well away from the center.

--Defending against a fleet coming through a warp-point does not give you first fire, it gives you the first move, which usually gives you first fire.

--Unarmed ships disregard orders and run away.

--Troops cannot invade an eneymy world with zero population due to Food Contamination or some other means.

--Units never take damage. They are either intact or destroyed.

--Combat occurs every day when zero movement assets (Satellites, Bases) are present at a potential battle site.

--Fighters draw experience from the fleet to which their mother ship belongs.

--If you abandon a riotous world and transfer new population to it, it will no longer be rioting.

--Opaque systems & storm sectors add 1 to 2 factors to cloaking.

--Units do not get racial movement bonus during combat. e.g. 6 engines on a fighter + one racial, give seven movement strategically, but they only move 3, not 4 in combat.

--Ship/Fleet Experience at a planet accrues even if you only move through the sector.

--Retrofitting your entines with no other supply container on board will deplete all your supply.

--To close a warp-point you must start your turn on a warp-point. You can move and create a warp-point.

--Combat does not occur every 5 days as indicated in the manual. It happens when a ship's or fleet's turn to move comes up.

--Downgrading a treaty resets the trade percent back to 1%.

--Population growth occurs before production, so removing a small population from a fully populated homeworld well sive give the 4 Bil bonuses to production and construction, providing your pop growth recovers back to the 4 Bil level.

--Fighters launched from ships during combat will be recovered, if possible, automatically at the end of combat.
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