August 30th, 2003, 06:00 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: "max . event severity" - does it work ??
Quote:
Originally posted by oleg:
Yeah. Home system and HWs can be targeted by star desroyed/planet destroyed events EXACTLY like any other colony.
This is a huge problem in Proportions/AIC mods, where "low" events have been incerted below "catastrophic" events. Basically, it makes star blowup as common as "ship lost supplies".
I edited events.txt files to rectify this problem but can not upload them now
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“This is a huge problem in Proportions/AIC mods:”
Oleg, we have not seen this to be a huge problem or even a problem. There are thousands of hours played and I have never lost a Home System or Home World or seen this to be a major problem and is very rare for any one AI Players Home System to be effected repeatedly.
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Oleg, I noticed that MM has not organized the Original file in the way you described and end the se4 default file with only a HIGH event, and this follows the Catastrophic events.
The way the AIC file is set up, is that it is random intentionally, and also has redundant aspects added to increase the odds for that event:
For example: Planet Population Increase events that is beneficial for the players.
Increased WARP POINT CHANGE events, those usually add an additional challenge for the Human Player.
Also as can be seen in the AIC file. By adding to the levels of redundant events in AIC, it will lessen the chance of losing a planet or system , would you not agree ?
With this said, your revised AIC and Proportions Events file although the original data is unchanged, your structure is neat and organized but I am pretty sure it will be as random as the original supplied AIC Version.
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Please, if any player has experienced a loss in the Home System thru a Random Event, please send the unmodified AIC or Proportions SAVES, to the respective Designers (Pete or myself).
Thanks John…
[ August 30, 2003, 17:43: Message edited by: JLS ]
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