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Old March 1st, 2001, 01:21 AM

Talenn Talenn is offline
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Default Re: TDM ModPack 1.60

Hey folks,

Just DL'ed the Mod pack and finished configuring it to work within my data set. Great work to all involved! I learned alot of how to tweak my set by looking at what was presented here.

One observation: I dont know if it was mentioned somewhere in the gobs of Readme's but some of the new Races presented have their 'Personality Type' set to 0. From what I have been able to determine, this means that they are never selected randomly during game creation. So... 1) is this by design? and 2) is this 100% true? I started about 20 games and not one of them had a race style that had that 0.

Has anyone definatively determined what the Personality Groups are yet? I think 4 is 'xenophobic nutcase', and 3 is 'democratic pushover' but I'm not 100% sure on 1 and 2 yet. Anyone?

Thanx for all the work that went into this!

Talenn

added: I think there is a slight glitch in the Narn 'General' file: The word 'Savvy' is mispelled as 'Savy' in the text description and hence, in your racial characteristics. This means that it isnt working and the race isnt getting it's added Advanced Traits (not enough points left since the Political Savvy isnt being reduced. I changed the spelling back to 'Savvy' and it works fine.

Also, the Toron 'General' file doesnt specify their custom designname.txt either.

Talenn

[This message has been edited by Talenn (edited 01 March 2001).]
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