
February 11th, 2004, 07:11 PM
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Join Date: Jan 2004
Location: Mesa, AZ
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Re: StarFire Mod v-Beta 2
Quote:
Originally posted by President Elect Shang:
I have just had my first major fleet action, both sides involved were HTL1 and I must say that I was rather pleased. How many of you have tried to role play against yourself and with no less than 5 empires? It is the craziest thing I have ever done, I have role played in the past (D&D, etc) but this is something else. The new solution I implemented for the interdiction effect seems to be working good enough. I have unfortunately run across a new problem that I think will have to be accepted as a “necessary evil”. Even after all of the engines where blown out on one of the destroyers it still had combat movement. This is because I moded the combat movement onto the hull as it would not have worked on the engine. Comments, questions or concerns?
Yummy, buttocks!
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Is there a way to use the hull engine power to be divided/multiplied into the engines used? In this way, as engines are lost, speed would reduce.
Dan K
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