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March 29th, 2004, 02:09 AM
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Join Date: Mar 2004
Posts: 11
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Re: StarFire Mod v-Beta 2
I'll think about the supply issue some more.
EDM: I simply copied the fighter/sat/seeker/drone target type! There were no fighters or sats present during my test. Set the target type to seeker or seeker/drone and they'll leave fighters and sats alone.
Btw, i tested XO Sprint Missiles in the simulator yesterday. I set the strategy to drone attack(optimal firing range/ram), but the drones moved to the edge of the map after firing!  Has anybody an idea what i did wrong??
Cargo holds: Maybe you could decrease the cargo capacity of cargo components. A level 4 freighter has a capacity of 7500 (1.5 billion population)
And you can build it almost at the start of the game. A level 10 freighter can probably load a homeworld's complete population!
Another suggestion: give the XO Autoloader the armor ability. It reloads XO racks and should be damaged first, too!
Colony Ships: I can use military engines, too. Probably just missed it.
Playing a real StarFire game sounds really interesting  I'll send you an e-mail tomorrow...the sun is shining, that is even more interesting 
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