.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old March 29th, 2004, 02:09 AM

abc abc is offline
Private
 
Join Date: Mar 2004
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
abc is on a distinguished road
Default Re: StarFire Mod v-Beta 2

I'll think about the supply issue some more.

EDM: I simply copied the fighter/sat/seeker/drone target type! There were no fighters or sats present during my test. Set the target type to seeker or seeker/drone and they'll leave fighters and sats alone.

Btw, i tested XO Sprint Missiles in the simulator yesterday. I set the strategy to drone attack(optimal firing range/ram), but the drones moved to the edge of the map after firing! Has anybody an idea what i did wrong??

Cargo holds: Maybe you could decrease the cargo capacity of cargo components. A level 4 freighter has a capacity of 7500 (1.5 billion population)
And you can build it almost at the start of the game. A level 10 freighter can probably load a homeworld's complete population!

Another suggestion: give the XO Autoloader the armor ability. It reloads XO racks and should be damaged first, too!

Colony Ships: I can use military engines, too. Probably just missed it.

Playing a real StarFire game sounds really interesting I'll send you an e-mail tomorrow...the sun is shining, that is even more interesting
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:34 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.