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Old May 18th, 2004, 09:07 AM

rextorres rextorres is offline
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Default Re: Stellar manip and movement in simultaneous game

That's right - you can do that to destroy a star as well. . . and if you don't initiate any movement it will happen instantly. You can delay these actions by moving, however, so they don't happen immediately, and if you do it will be the first thing that happens on the particular movement day that you order the action to happen.

For creating a planet it probably doesn't matter what day it's created - I can think of scenarios, however, where you might want to delay the destruction of a star.

This also applies to closing warp points - by delaying the closing you can warp into a system, attack it, come back through, and then close that warp point. The warp point had to be there, though - you can't close a warp point that didn't exist at the beginning of the turn, the game doesn't even give you the option.

Additionally the only way to be able to order the closing of a warp point is by sitting on a warp point and for whatever reason you can't move from one warp point to close another warp point - unlike, for instance, creating planets or destroying stars.

So . . . your warp closer has to be sitting on the warp point it is closing for it to close the point.

Anyway opening a warp point is a lot easier since you don't have to be sitting on a planet, a star, or a warp point to initiate an opening.

[ May 18, 2004, 08:54: Message edited by: rextorres ]
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