Suggestion: How to beef up light inf
Most people say ligth inf isn't worth it - crappy protection, low combat stats and morale, so they're beatn up pretty fast with heavy losses (and the AI building droves of them doesn't help her either).
Here's a fix that (maybe) is easier to implement than "formations" for all troop types:
A Light inf unit shouldn't move into a square where a unit from the same squad is already present - just if they where of oger-size.
This way they
- cover more front line with less troops
- are harder to take out with archery/area effect spells
- could pass through each other (squad-wise), so you could stack them behind each other with "fire and flee"-order and they would charge forward, fire and retreat without getting stuck
Or wouldn't this work for some reason ?
A.
[ November 23, 2003, 07:00: Message edited by: Arralen ]
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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