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Old April 25th, 2001, 10:43 PM

SunDevil SunDevil is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

God Emperor:

I will focus on two of the files that will hopefully provide some tips.

1.First File
================================================== =====================================
AI DATA FILE - Settings
================================================== =====================================

================================================== =====================================
*BEGIN*
================================================== =====================================

Max Ship Size Tonnage From Start 1 Amount:= 0
Max Ship Size Tonnage From Start 1 Num Turns:= 0
Max Ship Size Tonnage From Start 2 Amount:= 0
Max Ship Size Tonnage From Start 2 Num Turns:= 0
Max Ship Size Tonnage From Start 3 Amount:= 0
Max Ship Size Tonnage From Start 3 Num Turns:= 0
Turns to Wait until next attack:= 2
Maximum Maintenance Percent of Revenue:= 99
Maximum Research Point Generation:= 250000
Maximum Intelligence Point Generation:= 150000
Maximum Systems to Defend at a Time:= 5
Get Angry Over Allied Colonizable Planets:=True
Get Angry Over Enemy Colonizable Planets:= True
Percentage of Allied Planets to consider as Attack Locations for Anger:= 40
Percentage of Enemy Planets to consider as Attack Locations for Anger:= 80
Personality Group:= 2

================================================== =====================================
*END*
================================================== =====================================

In this first file, I only see two things that could make your race description a little more accurate. In the ai_genral.txt file you stated that they are very cunning and aggressive, and have gone far in technology. I would then think that increasing Maximum Research Point Generation := 400000 thus giving them a clear technological research advantage. The second thing I would do is change the Maximum Intelligence Point Generation to about 500,000. These are just estimates and you can adjust as necessary, but with the current defaults left in, the romulans really won't be that cunning or have a technological advantage as stated in the ai_general file.

2.The second file
================================================== =====================================
AI ANGER DATA FILE - Default
Per Attack Location:= 2
Per No Treaty Ship:= 1
Per Ally Ship:= 0
Per Enemy Ship:= 0
Minimum Anger:= 20
Regular Decrease:= -2
Mega Evil Empire:= 50
Combat Attacking Won:= 5
Combat Attacking Lost:= 15
Combat Attacking Stalemate:= 0
Combat Defending Won:= 5
Combat Defending Lost:= 15
Combat Defending Stalemate:= 0
Intelligence Against Us:= 5
Receive General Message:= 0
Receive Propose Treaty:= 0
Receive Accept Treaty:= -3
Receive Refuse Treaty:= 20
Receive Offer Counter Treaty Proposal:= 0
Receive Break Treaty:= 10
Receive Declare War:= 20
Receive Propose Trade:= 0
Receive Accept Trade:= 0
Receive Refuse Trade:= 5
Receive Offer Counter Trade Proposal:= 0
Receive Give Gift:= -3
Receive Accept Gift:= 0
Receive Refuse Gift:= 5
Receive Offer Tribute:= -3
Receive Accept Tribute:= 0
Receive Refuse Tribute:= 5
Receive Want a gift:= 10
Receive Want a tribute:= 10
Receive Demand your surrender:= 30
Receive Remove your ships from system:= 5
Receive Remove your colonies from system:= 5
Receive Leave planet:= 5
Receive Stop hostile actions against empire:= 5
Receive Break treaty with empire:= 5
Receive Declare war on empire:= 0
Receive Make peace with empire:= 0
Receive Support us against another empire:= 0
Receive Attack empire in system:= 0
Receive Attack planet:= 0
Receive Stop espionage activities:= 0
Receive Stop sabotage activities:= 0
Receive Stop attacks in system:= 0
Receive Surrender:= 10
Receive Grant independence to colony:= -5
Receive Demand / Request / Warn:= 0
Receive Accept Demand/Request:= -5
Receive Refuse Demand/Request:= 5

================================================== =====================================
*END*
=============================================

Now if you haven't seen it yet, there is a big connection between this file and the one posted above. The very first line is Per Attack Location:= 2. This means that per attack location, it will add two points of anger to the anger total. Now that might not seem like a lot, but look at the settings.txt file at the bottom. It says this: Get Angry Over Enemy Colonizable Planets:= True
Percentage of Allied Planets to consider as Attack Locations for Anger:= 40
Percentage of Enemy Planets to consider as Attack Locations for Anger:= 80

Now because of this choice you made in the settings.txt file, you race will be at war with everyone no matter what for most of the game. Here is an example, if an ally has 100 planets and an enemy has 100 planets, the anger being added to your score is 80 points and 160 points respectively. 80 points by itself added to the total of romulan race anger total, will guarantee that it will hate your ally, and that person will not be an ally for very long, thus causing the inbalance of diplomacy in this game. Adding 160 points to your total will make sure that enemy will stay hated for a very long time, most likely for the rest of the game.

Now with the rest of this file, just go through each statement and ask yourself if you were the Romulan empire how angry would you get if someone told you to leave a planet of yours, or a whole star system or told you to surrender. Now remember most default races will have a maximum of 50 to 60 anger points before they declare war. I'm not saying this is right, but each statement in the anger file should have a value to it besides zero. This is just a start, if you like what you see and understand what I'm talking about I will post something more about anger files and about the political file as well. I just also wanted to thank you for your effort and time you've must of put into adding races to this game, and hope you contribute more to the community.

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