New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
To combat the mind-afflicting spells like Mind Burn and Mind Hunt, etc, I have formulated a new magic item.
Helmet Slot
Mind Prison
A commander wears this helmet and gets the status "Mindless". Now, I know this seems too cheap, so the helmet also causes a commander to become "FeebleMinded". Good for those R'lyeh armies.(CURSED)
That way, you cannot protect your mages. It is only good for regular commanders and requires 5 astral gems and is a level 6 construct.
Another solution is that the helmet prevents any spellcasting or rituals but the mage becomes mindless without having to become feebleminded. That way it would have a wider use. (NOT CURSED)
[ November 29, 2003, 03:01: Message edited by: Argitoth ]
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