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Old January 7th, 2004, 09:37 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Fun with Jotunheim - Utgard theme

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Originally posted by Truper:
quote:
Are Lamia's sacred or is that just my memory being hopeful?
I don't believe they are sacred, but I *am* sure they are cold-blooded. A point to consider.
Oops - good point. Damn, damn, damn.

Quote:
quote:
One of the big questions is what to mix in to the giants as small creatures can occupy the same space as a giant making up for reduced number of attacks per square. Winter wolves were great for this in Dom1 but not so easy to get with this race early.
Consider Manikins to mix with the giants. Since you're concentrating on construction anyway, they'll give you a good way to use your nature gems.
Good idea. The other idea I had is summon spirits which would be great but is along way to go with research.

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The Herses and Jarls are also very effective.
I agree on the Herses - especially with the bless effects you've managed to get. I've never found a good reson to build Jarls though. They're a bit better than the Herses, but much more expensive. And the Godes have the priest power for Sermon of Courage. How are you using the Jarls?
Jarls can bless and some turns I don't want to spend the extra gold for the Gode but need a bless capable commander. In the long term Gode's are more the way to go but the odd Jarl can be handy as they are an improvement over a Herse as an SC and if you are beaking one commander off to do a job they are much better than Herses but not as expensive as Gode's. Sermon of Courage, while always good, is not as important due to the high morale and berserk keeping the Woodsmen going.

I must admit to being rather happy at having made a race using a magic path at 10 work well.

I'll get some more play in today and see how it shapes out as the game goes on.

A thanks to Saber for the combat sim results which made me think about Woodsmen again.

Cheers

Keir
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