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Old April 30th, 2001, 04:20 PM
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Default Harmonics Racial Tech Area

I'm creating a new tech-set to be used on it's own / combined into other people's mods and I wanted some suggestions / feedback.
The racial area is "Harmonic Manipulations" (1500 points)
This gives rise to the theoretical tech area "Harmonics".
Once this is researched you can start on "Harmonic Technology" (Applied Science) and "Harmonic Weapons" (Weapons Technology).

What I have so far:-
Under "Harmonic Technology" you can find harmonic Versions of all the engines (by that I mean 1 harmonic Version per class of engine) and harmonic shields (shield + cloak in one).

Other ideas include:-
Under "Harmonic Technology"
Harmonic Sensors (detect psychic and EM cloaks)
Sonic mineral extractors (both for planet / ships)

Under "Harmonic Weaponry"
Sonic Disruption Cannon (high range, high damage, high damage falloff)
Resonance Cascade Mines
Harmonic Shockwave Missiles


The engines I have so far mirror the class III Version of the standard engine but with 2 move per engine... is this too much?
(engine takes up 15kt rather than 10kt and costs more)

The Harmonic Shields only go upto Class 4 of each type (phased and normal), available 1 tech level later than the standard shield, adds EM passive and active cloaking.

Comments / Feedback / suggestions
wanted / appreciated.

(Files are posted in the other forum : HERE)

[This message has been edited by Matryx (edited 30 April 2001).]
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