More of AI breaking spell scripts
Can anyone explain to me why the AI would _REFUSE_ to bloody cast "Summon Lammashtas"???
I've put 2 death gems on an onyx priestess (who has Death 1) and script her to cast Summon Lammashtas right off the bat. 1 gem gets her to death 2, 1 gem for the spell.
There's _LOTS_ of enemies on the field. But apparently the #@$#@ AI decided not to waste the 2 death gems.
Again - can anyone explain this? Better, could someone at Illwinter make it so that the bloody mages cast what they're told to, when it's possible for them to?
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Wormwood and wine, and the bitter taste of ashes.
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