
July 16th, 2004, 11:34 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
Thanks: 0
Thanked 1 Time in 1 Post
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Re: A prioritized and hopefully realistic Wish List for 2.13
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Originally posted by Wendigo:
On gaining regeneration & reinvigoration through other means:
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This is true, although many more item slots may be required for this: To substitute for not using lifedrain, you need both reinvigoration in excess of the unit's modified encumberance rating, and you need a whackload of regeneration.
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Or no items slots at all, as you can gain both externally from spells, while using your slots for duelling gear.
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In SC duelling, fights are typically short and brutal, so endurance in the form of perpetual reinvigoration is a nonissue. Of course, this just underscores the idea that tanks and tank-killers, are similar, yet have different requirements. A tank, being your typical SC, requires a weapon that is flexible and useful on the a variety of targets that it may encounter. A tank-killer, an anti-SC, only needs to be able to destroy tanks.
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Indeed. Getting into the fight with no fatigue certainly helps (no penalties to att, deff & chance of armour piercing hit), but once you are hacking at each other it's mostly about att vs def, and damage yielded vs protection...and there are better weapons for that than the lifedraining ones, even at lower research levels. You are forgeting that lifedrain *cause* the fatique on the target, in addition to all other effects. That can be very significant, since for example 2 or 3 cheap banelords with wraithswords and jade armor can get fatique level on your SC thought the roof in just few turns, and than kill it. Happens all the time in MP. (and yes, I know that there are counters to it I am just giving an example)
[ July 16, 2004, 10:42: Message edited by: Stormbinder ]
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