Moloch rout solution -> imps as bodyguards?
Just a quick suggestion for solving the issue that the Moloch routs as soon as his spawned imps die/rout: change the imps' hardcoded default command to 'guard commander' instead of 'attack closest'.
The Moloch will remain in play even if all the bodyguards bite the dust.
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Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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