.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old September 3rd, 2004, 08:50 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Modding question

I've been compiling a list of weapons and armor stats (the project is starting to get well under way) as a tool to help mod makers, but I've got a question to ask:

If you mod a specific type of magical weapon or armor to a new unit as its starting equipment, does it get the bonuses to its stats that a commander wearing the same forged item would? E.g. does modding starshine skullcap to be a units native helmet give that unit the +2 MR (and +1 astral if it's a commander)? Or does a unit armed with Tartarian Chains (such as a Tartarian spirit is) cause the enslavement effect associated with the artifact?

Edi
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.