.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old June 12th, 2001, 08:18 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Turn order in Strategic Combat

I disagree with the part about warp points. When you go thru one you never know what is on the other side. therefore when you go thru and the other player has defenses set up on warp point it only makes sense that he would get lst shot. That's why you should send in scout see what defenses and their strenght before you send thru your fleet. This forces you to reorganize your fleets to meet and defeat his defenses. As for reg combat in systems, I always notice that it doesn't matter who fires first, its who moves into range lst. Therefore who comes in range lst, fires first. I would suggest you use tactical at least for large or important battles that way you could move so you always would get the lst shot.

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.