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Kel said:
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Boron said:
With forgeboni like dwarfenhammers , sites and the forge of ancients the soul contracts become really horrible
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I am sure. Of course, I would never assume that I would have 100+ earth gems and site bonuses to boot in any reasonable amount of time and if we start assuming ideal and unlikely things, than a lot of things become possible. We might just as well assume that someone has a 999 reinforced Arcane Nexus up, , has site bonuses and multiple S9 mages available. Maybe throw in a const bonus for clamming, who knows since it's all unlikely and hypothetical.
I don't even remember the Last MP game I played where I found a const site bonus.
- Kel
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Yeah you are right most likely you will have 25% bonus from dwarfen hammer but not more since ulm or somebody else will get the 50% unique hammer and probably if anyone casts the forge it is ulm .
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Soapyfrog said:
I'd rather be getting 30 devils a turn and paradropping THEM onto my opponents.
I think you could reasonably have 30 contracts by turn 50 AND have summoned most or even all of the unique devils if you play a blood nation like Abysia BoH or Mictlan.
That translates to 4-500 devils generated at a cost of less than 4 blood per (and dropping), at turn 50. You want your devils NOW? I want them now... and later... and later on... etc etc.
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Yeah the devils are strong . I have thought more about it today but it is not really imbalanced i think . If you bloodhunt you have to sacrifice significant amounts of goldincome and you have to use some of your mages for bloodhunting . So you have a significantly smaller number of mages than e.g. a pythiumopponent who has about the same number of provinces with comparable income .
So he has inferior troops on battlefield but he normally can field more battlemages and compensate this way .
If you go to lategame your population maybe quite damaged by perhaps taking deathscale since abysia has this as a special bonus or by raiding + random events .
On a smaller map like aran where you don't have more than 20-30 provinces for a long time a clamhoarder may find it worthy to limit your natural further bloodhunt abilities by killing your pop like by plague etc. + suicide pillage .
Astral income by clams increases exponential over time while bloodincome by bloodhunt is hard to increase .
If you aren't able to kill a clamhoarding ryleh/caelum/pythium in time you get 1-2 new soul contracts or similiar / turn while he gets 5 or more new clams each turn which he can either use for e.g. summoning tartarians , wishing or whatever else he wants .
As abysia if you want to try that too it needs a lot of effort by e.g. summoning spectres + recruiting sages/warlocks in hope to get some with W .
As mictlan you can in theory clamhoard very well but mictlan is earlygame highly vulnerable so probably you don't get that powerful than abysia early-midgame .
With blood you mainly get strong summons , strong Scs and good items but you lack battlemagic .
Abysia has good battlemages with their fireskill . Mictlan has imo not that possiblities though they are magically more flexible but their only truly useful battlemage , the F2B3 priests cost 390 gold + are capitol only .
Perhaps these reasons make abysia so loved by lots of ppl because they are with mictlan the best bloodhunter .
Additionally they have heat 3 + the deathbonus +5 firegem starting income which is like +75 income and most important with firemagic good battlemages .
They don't need to waste blood on dominionpush as mictlan has too .
This almost perfect synergy is perhaps the reason because ppl complain almost as much about abysia as about caelum .